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For the Chinese version of the level, see Dark Ages - Night 6 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 6 (Chinese version: pre-1.8).

Dark Ages - Night 6 is the sixth level of Dark Ages in Plants vs. Zombies 2. It is a Last Stand level. The player is given 2000 sun and four Plant Food to set up a defense. When this level is finished for the first time, the player unlocks the Sun Bean.

Difficulty[]

The player is only given 2000 sun to defend against many Conehead and Buckethead Peasants, as well as some Jester Zombies. The biggest threat in this level, however, are the necromancy ambushes. These will bring many Imp Monk Zombies deep into defenses, resulting in a bad time for the player's plants. Therefore, the player will have to quickly get rid of the tombstones. This can be challenging, since Grave Buster cannot be used in this level, as well as the scattered positions of the tombstones. Grave spawns can also upset the position of your plants so beware of them. Extra precaution should be taken early, as there are two Necromancy ambushes that appear very quickly. Do not bring along any plants that use projectiles, the Jester Zombie will fling them back.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Spawned
Tombstones
Note(s)
1 Peasant Zombie22 Peasant Zombie24 Conehead Peasant21 Conehead Peasant23 Conehead Peasant25 None None
2 Jester Zombie22 Jester Zombie24 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None Necromancy!
3 Conehead Peasant2 Buckethead Peasant21 Buckethead Peasant25 None None
4 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 None Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2
5 Buckethead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None Necromancy!
6 Peasant Zombie2 Peasant Zombie2 Peasant Zombie2 Buckethead Peasant2 Buckethead Peasant2 None None
7 Conehead Peasant2 Conehead Peasant2 Buckethead Peasant22 Buckethead Peasant24 None None
8 Conehead Peasant22 Conehead Peasant24 Jester Zombie21 Jester Zombie23 Jester Zombie25 None Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2
9 Conehead Peasant2 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None Necromancy!
10 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Buckethead Peasant21 Buckethead Peasant22 Buckethead Peasant23 Buckethead Peasant24 Buckethead Peasant25 Peasant Flag Zombie2 None None Final wave.


Strategies[]

For more strategies, see here.

Strategy 1[]

  • Required plants:
  • Plant two columns of Fume-shrooms and one column of Wall-nuts. You would only have 500 sun now, so save it for surprise attacks or if things are rough.
  • Remember to destroy the two graves near your house, or you will let the zombies enter your house very easily. You can plant another Fume-shroom behind the graves if you did not plant the other Fume-shrooms on the first or second column.
  • If the zombies eat your Wall-nuts, replant them.
  • Use a Cherry Bomb or a Potato Mine if you think the level is too difficult.
  • The walkthrough and the picture below will explain this strategy.

Strategy 2[]

Created by Snuffygetlucky

This is an extremely simple strategy. It only needs three seed slots. The only thing that will chew on the defense is the Bucketheads. Anything else will die before they can get there.

Plant your stuff like this:

- F G W - - - -

F F S W - - - - -

F F S G - - - - -

F F G W - - - - -

- F F W - - - - -

F=Fume-shroom
S=Snapdragon
W=Wall-nut

Let's rock!

When the graves indicated have been destroyed, make it like this:

- F F W - - - - -

F F S W - - - - -

F F S W - - - - -

F F S W - - - - -

- F F W - - - - -

You should have 50 sun left. About in the middle of the level, use that sun to repair the Wall-nut that looks the most damaged. When the final wave comes, use your two Plant Food on the Snapdragons in rows two and four when the zombies get close enough.

Strategy 3[]

Created by RaidingParty

This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers.

The rest is not needed.

  • Plant Tall-nuts in the first column except for the first and fourth lanes. Instead, plant the Tall-nuts in these lanes directly in front of the nearest tombstones. Fill up every other space with Celery Stalkers except for the tiles in front of or behind the Tall-nuts. They will assassinate the entire zombie force. You can also use Fume-shrooms or Laser Beans instead of Tall-nuts; Laser Beans make a great choice for farming, however, you will have to be more precise in where the Celery Stalkers are planted (ideally behind a tombstone and/or one tile ahead of the Celery Stalker behind it).

Strategy 4: Bicolumn Electric  (Contains premium content)[]

This strategy can beat the level without Plant Food or losing any lawn mowers.

The rest is not needed.

  • Fill up two leftmost column of the lawn by Electric Peashooter.

That is very easy to clear, have fun while zapping Jester Zombies and others.

Strategy 5: Lightning reed only[]

Made by Sneakysasquatchfan Plant ten lightning reeds in the back two columns. Then plant three more in the next column. Start the game. When the tombstones in the third column are destroyed, plant two more lightning reeds in the locations that would complete symmetry.

Gallery[]

Walkthrough[]


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