Fandom

Plants vs. Zombies Wiki

Dark Ages - Night 5

4,265pages on
this wiki
Add New Page
Comment1 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

User Dave, the vapours are no longer considered a real ailment. But I believe Fume-shroom will be of use here. His vapors are quite real and provide a distinct advantage against the right zombie opponents.

Penny

For the Chinese version of the level, see Dark Ages - Night 5 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 5 (Chinese version: pre-1.8).

Dark Ages - Night 5 is the fifth level of Dark Ages in Plants vs. Zombies 2. The Jester Zombie is introduced here. After completing this level, the player receives a money bag.

Difficulty

The Jester Zombie can ruin a player's strategy if they do not bring the right plants. Jester Zombie deflects projectiles like Peas and lobbed-shot projectiles, so the player must bring plants that don't use projectiles to defeat it. Penny at the beginning of the level shares dialogue that will aid the player if they so happen to read it. The newly acquired Fume-shroom can easily deal with the Jester Zombie, as well as other plants like Snapdragon or Laser Bean. Necromancy is the other big threat in this level, which can get Conehead Peasants deep into defenses.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Peasant Zombie2 None
2 Peasant Zombie2 Peasant Zombie2 None
3 Conehead Peasant2 None
4 Peasant Zombie2 Conehead Peasant2 None 100% Plant Food
5 Jester Zombie23 None
6 Peasant Zombie2 Conehead Peasant2 None
7 Peasant Zombie2 Peasant Zombie2 Conehead Peasant2 None 500%/7 Plant Food, two normal and one sun-on-destruction tombstones are created
8 Peasant Zombie2 Conehead Peasant2 Buckethead Peasant2 Peasant Flag Zombie2 Conehead Peasant2 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 First flag, Necromancy!
9 Peasant Zombie2 Peasant Zombie2 Peasant Zombie2 Peasant Zombie2 Conehead Peasant2 None
10 Jester Zombie22 Jester Zombie24 None 400%/7 Plant Food
11 Peasant Zombie2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 None
12 Peasant Zombie2 Peasant Zombie2 Conehead Peasant2 Buckethead Peasant2 None Two normal, one sun-on-destruction, and one Plant Food-on-destruction tombstones are spawned
13 Jester Zombie2 Conehead Peasant2 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!
14 Conehead Peasant21 Conehead Peasant22 Conehead Peasant23 Conehead Peasant24 Conehead Peasant25 None
15 Jester Zombie2 Jester Zombie2 Jester Zombie2 None 600%/7 Plant Food
16 Buckethead Peasant2 Buckethead Peasant2 Buckethead Peasant2 Buckethead Peasant2 Buckethead Peasant2 Buckethead Peasant22 Buckethead Peasant24 Peasant Flag Zombie2 None Final flag


Strategies

  • Required plants: Sun-shroom2 Puff-shroom2 Grave Buster2 Fume-shroom2 Snapdragon2
  • Suggested plants: Cherry Bomb2 Wall-nut2 Laser Bean2
  • Start off with two columns of Sun-shrooms. Use Grave Busters to remove graves and Puff-shrooms to kill the typical zombies. Get ready for an ambush.
  • Quickly plant one column of Wall-nuts or Tall-nuts. Do not forget to plant one column of Laser Beans or Snapdragons behind Wall-nut or Tall-nut and two columns of Fume-shrooms. Necromancy-spawned Imp Monk Zombies will be of no threat.
  • When a Jester Zombie comes, avoid using plants that throw projectiles, unless they can hit Jester Zombies by whatever means.
  • Use Cherry Bomb when necessary and keep using Grave Buster to remove spawned graves.


Gallery

Walkthroughs

Also on Fandom

Random Wiki