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Dark Ages - Night 3

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For the Chinese version of the level, see Dark Ages - Night 3 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 3 (Chinese version: pre-1.8).

Dark Ages - Night 3 is the third level of Dark Ages in Plants vs. Zombies 2. It is the first level to feature an ambush called "Necromancy." Necromancy consists of Imp Monk Zombies or other zombies rising from tombstones. It is also the first appearance of the Imp Monk Zombies. After completing this level, the player receives a money bag.

Difficulty

This level introduces another gimmick of the tombstones of this world, which is the ambush, "Necromancy." This ambush will spawn Imp Monk Zombies from any tombstones that are on the lawn. To avoid this, the player must destroy enough tombstones. Using Grave Buster is the ideal way to getting rid of tombstones. In addition, there is a new tombstone, one that contains Plant Food. The player might want to take this tombstone out first, and use the Plant Food to whatever they please. Buckethead Peasant is the only big threat in this level if not the Necromancy ambush, so the player might want to bring along some heavy hitting plants like Citron.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Peasant Zombie2 None
2 Peasant Zombie2 None
3 Peasant Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!
4 Buckethead Peasant2 None 400%/7 Plant Food
5 Peasant Zombie21 Peasant Zombie23 Peasant Zombie25 Conehead Peasant2 None Four normal and one Plant Food-on-destruction tombstones are spawned
6 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!
7 Peasant Zombie2 Buckethead Peasant22 Buckethead Peasant24 None
8 Peasant Zombie22 Peasant Zombie25 Conehead Peasant21 Conehead Peasant23 Conehead Peasant24 None
9 Conehead Peasant22 Conehead Peasant24 None Six normal tombstones are spawned
10 Buckethead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!
11 Peasant Zombie21 Peasant Zombie23 Peasant Zombie25 Buckethead Peasant22 Buckethead Peasant24 None 500%/7 Plant Food
12 Conehead Peasant21 Conehead Peasant22 Conehead Peasant23 Conehead Peasant23 Conehead Peasant23 Conehead Peasant24 Conehead Peasant25 Buckethead Peasant21 Buckethead Peasant21 Buckethead Peasant2 5Buckethead Peasant25 Peasant Flag Zombie2 None Final flag


Strategies

  • Suggested plants
  • Start by planting two columns of Sun-shrooms and Puff-shrooms. When the Grave Buster is ready for its usage, use it on the tombstone that contain the Plant Food and immediately use it on a Sun-shroom. 
  • After receiving sun, start planting Cabbage-pults where you see two Imp Monk Zombies coming out from two tombstones, as the Necromancy in this level will occur very soon. At the same time, start planting Potato Mines on the fifth column (plant one at first, then plant another when you see the first Buckethead Peasant), and plant two columns of Lightning Reeds (replace a column of Sun-shroom with a column of Lightning Reeds) because when the next Necromancy occurs, more Imp Monk Zombies will appear.
  • Remember to use Puff-shrooms to protect the more expensive and valuable plants and also to delay zombies. Now, you can start using Grave Busters on the tombstones near your Potato Mines because you must save them for the Buckethead Peasants approaching.
  • It is not a good idea to use Cherry Bombs during Necromancy, as you should save them for the last wave or when you have an incoming Buckethead Peasant on a lane where there is no Potato Mine. Also the only Plant Food that you can use in the beginning of the level is the one you obtain from the tombstones. The other Plant Food must be collected through a zombie.

Gallery

Walkthrough

Dark Ages Day 306:30

Dark Ages Day 3

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