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Dark Ages - Night 12

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For the Chinese version of the level, see Dark Ages - Night 12 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 12 (Chinese version: pre-1.8).

Dark Ages - Night 12 is the twelfth level of Dark Ages in Plants vs. Zombies 2. It is a Save Our Seeds level. To complete it, the player must protect five Puff-shrooms and prevent them from disappearing. When this level is finished for the first time, the player unlocks the Dark Ages Endless Zone - Arthur's Challenge.

Difficulty

  • Puff-shrooms are the endangered plants. Because of their gimmick of disappearing after a while, using Plant Food on them is needed to win. Luckily, there is an ample supply of Plant Food throughout the level. Saving Plant Food should be kept in order, as mindlessly using it all can easily result in a loss. Jester Zombie and Wizard Zombie can prove to be an annoying pair, as most area-of-effect plants are short ranged. Necromancy! can also cause some trouble. For last resort options, spending coins on Plant Food, using upgrades like Mower Launch (lawnmowers are unreachable in this Save Our Seeds level), or spending coins for Power-Ups can ease the danger situation that the player faces.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Peasant Zombie2 None
2 Peasant Zombie2 Peasant Zombie2 None 100% Plant Food
3 Conehead Peasant2 None
4 Peasant Zombie2 Conehead Peasant2 None One normal, two sun-on-destruction, and two Plant Food-on-destruction tombstones are spawned
5 Peasant Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!; 600%/7 Plant Food
6 Buckethead Peasant2 None
7 Peasant Zombie2 Buckethead Peasant2 None One normal, two sun-on-destruction, and two Plant Food-on-destruction tombstones are spawned
8 Peasant Flag Zombie2 Jester Zombie2 Jester Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 First flag; Necromancy!; 100% Plant Food
9 Buckethead Peasant2 None
10 Wizard Zombie2 Wizard Zombie2 Wizard Zombie2 None Two normal, two sun-on-destruction, and one Plant Food-on-destruction tombstones are spawned
11 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!; 400%/7 Plant Food
12 Conehead Peasant21 Conehead Peasant25 Buckethead Peasant22 Buckethead Peasant24 Knight Zombie23 None
13 Jester Zombie2 Jester Zombie2 Jester Zombie2 Jester Zombie2 None Five normal and one Plant Food-on-destruction tombstones are spawned
14 Conehead Peasant2 Buckethead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Necromancy!; 100% Plant Food
15 Wizard Zombie2 Wizard Zombie2 Wizard Zombie2 Wizard Zombie2 None 500%/7 Plant Food
16 Knight Zombie2 Knight Zombie2 Knight Zombie2 Knight Zombie2 Knight Zombie2 Peasant Flag Zombie2 None Final flag


Strategies

  • Suggested plants
  • Start by planting one column of Sun-shrooms. Let the Puff-shrooms destroy the graves. When all the graves near them are broken, be ready. When they are about to disappear, immediately use a Plant Food on one of them, because its Plant Food ability also extends their lifespan. Then, plant another column of Sun-shrooms on the third column.
  • Plant at least two columns of Fume-shrooms and a column of Snapdragons. Then, plant a column of Wall-nuts or Tall-nuts next to the Snapdragons.
  • Pay attention to the Puff-shrooms. Remember to feed one of them Plant Food regularly.
  • Be careful of Knight Zombies and Wizard Zombies. Kill them quickly or use Cherry Bombs on them.
  • Use Grave Busters to remove any tombstones on the lawn.
  • You can launch a lawn mower when this level becomes too hard.
  • When the Puff-shroom start flashing, you should quickly give the Puff-shroom plant food.
  • Also, the player can use Puff-shroom's Plant Food Boost, if available, to easily complete the level. However, be careful of Jester Zombies when doing so, as it can deflect the spores from the Puff-shroom and kill them before you realize that mistake.

Gallery

Trivia

  • The objective in this Save Our Seeds here is different from the others, as the plant given to protect is capable of disappearing on its own, requiring the player to look after them more frequently.
  • When the player lets the Puff-shrooms disappear, they will get a message "Puff-shroom did not survive!" instead of "The zombies ate your plant!"
    • However, if one of the Puff-shrooms is killed or eaten by zombies, they will still get a message "The zombies ate your plant!" normally.
    • This and Cannons Away levels are the only levels with unique losing screens.
  • A brain appears on the game over screen, despite the player themselves not dying.
  • If the player loses this level if a Puff-shroom disappear, when restarting, he or she will get a message "Plant Food refreshes all Puff-shrooms."

Walkthroughs

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