For the Chinese version of the level, see Dark Ages - Night 11 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 11 (Chinese version: pre-1.8).

Dark Ages - Night 11 is the eleventh level of Dark Ages in Plants vs. Zombies 2. A new zombie called Wizard Zombie appears in this level. When this level is finished for the first time, the player gets a Dark Ages pinata.


The Wizard Zombie is a very dangerous zombie. It has the ability to turn plants into defenseless sheep from anywhere on the lawn. In addition, it has no reliable counter, except Ghost Pepper, which cannot be transformed into a sheep. However this is a gemium plant that may not be able to be bought depending on the time. Grave Buster is highly recommended, as there are tombstones extremely close to the house which can overwhelm the player's lawn during the Necromancy ambush.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Peasant Zombie2 None
2 Peasant Zombie2 Peasant Zombie2 None
3 Conehead Peasant2 None 100% Plant Food
4 Peasant Zombie2 Conehead Peasant2 None
5 Conehead Peasant2 Buckethead Peasant2 None
6 Wizard Zombie2 None 600%/7 Plant Food
7 Conehead Peasant2 Buckethead Peasant2 Imp Monk Zombie2 None Three normal and two sun-on-destruction tombstones are spawned
8 Jester Zombie2 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 100% Plant Food; Necromancy!
9 Conehead Peasant2 Conehead Peasant2 Buckethead Peasant2 Peasant Flag Zombie2 Wizard Zombie2 Wizard Zombie2 None First flag
10 Peasant Zombie2 Conehead Peasant2 Knight Zombie2 None 400%/7 Plant Food
11 Jester Zombie2 Jester Zombie2 None
12 Peasant Zombie2 Buckethead Peasant2 Buckethead Peasant2 None 100% Plant Food
13 Conehead Peasant22 Conehead Peasant24 Wizard Zombie22 Wizard Zombie24 None
14 Conehead Peasant2 Knight Zombie2 Knight Zombie2 None
15 Jester Zombie2 Jester Zombie2 Jester Zombie2 None Five normal and one Plant Food-on-destruction tombstones are spawned
16 Peasant Zombie2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 600%/7 Plant Food; Necromancy!
17 Knight Zombie2 Knight Zombie2 None
18 Conehead Peasant22 Conehead Peasant24 Buckethead Peasant21 Buckethead Peasant25 Knight Zombie23 Peasant Flag Zombie2 Wizard Zombie21 Wizard Zombie22 Wizard Zombie23 Wizard Zombie24 Wizard Zombie25 None Final flag


Strategy 1

Created by Uselessguy
  • Required plants:
  • Start by two columns of Sun-shrooms. Use Grave Busters to remove the tombstones on the first and second column. Do everything quickly in order to build up defenses fast to deal with Wizard Zombies.
  • Plant at least two columns of Fume-shrooms and a column of Snapdragons. Then plant a column of Wall-nuts or Tall-nuts next to the Snapdragons. Ready for the Wizard Zombies.
  • Pay attention to Wizard Zombies, when you see one of your plants is turned into sheep, kill the Wizard Zombie quickly. You may use Cherry Bomb, but it is a bad idea, though.
  • When there are at least five Wizard Zombies and Knight Zombies, use Cherry Bomb.

Strategy 2

Created by CitronBULP

The suggested plants are Sun-shroom, Grave Buster, Fume-shroom, Magnifying Grass, then choose anything after that. Plant two columns of Sun-shrooms on the second and third row. The first column is for Magnifying Grasses. Put two or three columns of Fume-shrooms on the fourth, fifth, and sixth columns. Use Magnifying Grasses to deal with Wizard Zombies fast.

Strategy 3

Created By PokeDedenne
  • Required plants:
  • Start by planting Sun-shrooms in the first column and using Grave Busters to remove the graves, and use Potato Mines to destroy any zombies that approach early on.
  • Plant the Laser Beans on the second column and the A.K.E.E.s on the third column.
  • Make sure to store Plant Food for the Wizard Zombies.
  • Plant Wall-nuts on the fourth lane, this will help defend against reflected attacks.
  • When the final wave arrives, use Cherry Bombs and Plant Food on A.K.E.E.s



How would you rate Dark Ages - Night 11's difficulty?

The poll was created at 18:23 on April 11, 2018, and so far 3 people voted.