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โ€œ
Well met, Not-Very-Noble-Lord! It is my fervent medical opinion that your humours are out of balance! Me thinks the siphoning of thine brains is the only way to correct this ailment! Fare thee ill,
โ€

โ€”Dr. Edgar Zomboss

โ€œ
Hey! I prefer my humors and my brains unbalanced! Because I'm CRAAAAZY!
โ€

โ€”Crazy Dave

For the Chinese version of the level, see Dark Ages - Night 10 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 10 (Chinese version: pre-1.8).

Dark Ages - Night 10 is the tenth level of Dark Ages in Plants vs. Zombies 2. In this level, the Dark Ages Gargantuar is introduced. To beat this conveyor-belt level, the player must survive without any lawn mowers. When this level is finished for the first time, the player gets a Dark Ages Piรฑata.

Dialogue[]

(Dr. Zomboss appears)
Dr. Zomboss: Well met, Not-Very-Noble Lord!
Dr. Zomboss: It is my fervent medical opinion that your humours are out of balance!
Dr. Zomboss: Methinks the siphoning of thine brains is the only way to correct this ailment!
Dr. Zomboss: Fare thee ill, Dr. Edgar Zomboss
(Dr. Zomboss leaves, Crazy Dave and Penny appear)
Crazy Dave: Hey! I prefer my humors and my brains unbalanced!
Crazy Dave: Because I'm CRAAAAZY!
(Crazy Dave and Penny leave)

Difficulty[]

The difficulty arises in this level with the given plants. Fume-shroom is the main offensive plant, and both Puff-shroom and Potato Mine are also given. However, zombies like Knight Zombie can be hard to deal with. Jester Zombie is present in this level, and can be troubling if the player uses Puff-shroom. So, the player is recommended to dig up the Puff-shroom, so that it will not able to deflect any projectiles from Puff-shrooms. Use Potato Mines and Grave Busters wisely, as they can make the level easier if used properly. The Necromancy ambushes can cause great difficulty if not treated. Also, the greatest threat is the Dark Ages Gargantuar. Using only Fume-shroom to defeat it will be tricky. Using Potato Mine will aid, but might not fully defeat it. Luckily, there is a sufficient amount of Plant Food given. Saving Plant Food on Fume-shrooms for the Dark Ages Gargantuars should be in order.

Conveyor-belt plants[]

Plants Chance (%) Max Count
Fume-shroom2 40% 15
Puff-shroom2
24%
Infinite
Wall-nut2
16%
5
Grave Buster2
11%
1
Potato Mine2
8%
3


Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Spawned
Tombstones
Note(s)
1 Peasant Zombie2 None None
2 Peasant Zombie2 Conehead Peasant2 None None Carries 1x Plant Food.
3 Peasant Zombie2 Buckethead Peasant2 None None
4 Knight Zombie22 None Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone Plant Food2
5 Peasant Zombie2 Knight Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None Carries 1x Plant Food.
Necromancy!
6 Jester Zombie22 Jester Zombie24 None None
7 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant23 None None
8 Conehead Peasant2 Buckethead Peasant2 Buckethead Peasant2 None Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone Plant Food2 Carries 2x Plant Food.
9 Conehead Peasant22 Conehead Peasant24 Buckethead Peasant21 Buckethead Peasant23 Buckethead Peasant25 Peasant Flag Zombie2 Knight Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None First flag.
Necromancy!
10 Imp Monk Zombie2 Imp Monk Zombie2 Jester Zombie2 Jester Zombie2 None None Carries 1x Plant Food.
11 Dark Ages Gargantuar23 None None
12 Conehead Peasant21 Conehead Peasant22 Conehead Peasant24 Conehead Peasant25 Buckethead Peasant2 None Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone Plant Food2
13 Conehead Peasant21 Conehead Peasant23 Knight Zombie2 Knight Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None Necromancy!
14 Conehead Peasant2 Buckethead Peasant22 Buckethead Peasant24 Knight Zombie2 None None Carries 1x Plant Food.
15 Jester Zombie21 Jester Zombie22 Jester Zombie23 Jester Zombie24 Jester Zombie25 None Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone2 Dark Ages Tombstone Plant Food2
16 Conehead Peasant2 Knight Zombie2 Knight Zombie2 Knight Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None Necromancy!
17 Buckethead Peasant23 Knight Zombie21 Knight Zombie25 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 Imp Monk Zombie2 None None Carries 1x Plant Food.
18 Peasant Flag Zombie2 Dark Ages Gargantuar22 Dark Ages Gargantuar24 None None Final wave.


Strategies[]

Before Dark Ages Gargantuar appears[]

  • Immediately remove the graves near your house by using Grave Buster, starting with the tombstone that has Plant Food.
  • Initially place Fume-shroom in lanes with two tombstones, Puff-shroom in lanes with one tombstone, and Wall-nut in lanes that are not otherwise defended yet. Eventually, you should work toward having at least three full columns of Fume-shrooms.
  • Place Puff-shrooms right behind your Wall-nuts. Pay attention to your Puff-shrooms, because they disappear after a short while. Remove them when you see Jester Zombies, because these zombies will deflect their projectiles and basically use them to your disadvantage..
  • As the level progresses, many more tombstones will spawn and you will need to keep using Grave Busters.

When Dark Ages Gargantuar appears with six Jester Zombies[]

  • When a Gargantuar appears, use Plant Food on your Fume-shrooms quickly. If done too early, the Gargantuar may not receive all of the damage. After you have done this, the Gargantuar will throw its Imp. If possible, use Plant Food on another Fume-shroom to kill the Imp and the Gargantuar together.
  • Alternatively, if you have time after killing the Jester Zombies, plant a Potato Mine ahead of the Gargantuar and stall it with a Puff-Shroom so the mine has time to activate, then use Plant Food once the Gargantuar throws its Imp.
  • When about six Jester Zombies appear, do not plant any Puff-shrooms, even if you do not have Puff-shrooms on your lawn. Furthermore, do not give them Plant Food, even if they are about to disappear, as the Jesters may reflect the spores back.
  • It is recommended to put Plant Food on Wall-nuts and Fume-shrooms, because you want to prevent dangerous zombies (Jester Zombies, Knight Zombies, and Dark Ages Gargantuars) from destroying your Fume-shrooms.
  • Avoid placing Puff-shrooms in the first and second lanes, as you risk having them being eaten very quickly. Instead, place them immediately in front of your Wall-Nuts when Knight Zombie or Buckethead Zombie appears, to add some damage and stall them for a few seconds.

Final wave[]

  • Plant a Potato Mine or two at least three tiles in front of the Gargantuar(s), then finish the level by giving a Fume-shroom Plant Food after the Potato Mine explodes the Gargantuar.

Related achievement[]

Hammer Time

Gallery[]

Walkthroughs[]

Trivia[]

  • This is the only Gargantuar level that is on the tenth level of the world.
  • The player will get the Hammer Time achievement when completing this level, if they're are connected to Google Play or Game Center.


See also[]


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