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August 16th, 2017

Synopsis: You play as Nightcap fighting against Brain Freeze on turn 14. Brain Freeze has 11 health and you (Nightcap) has 1 health. On the field, there are two Octo Zombies, one on the second lane and the other on an aquatic lane and two Space Pirates, one on heights and the other on the fourth lane with a Laser Base Alpha environment. Also, on the aquatic lane, there is a Laser Cattail. You are given a Cosmoss, a Wild Berry, two Leaf Blowers and a Lava Guava.

  1. Play the Cosmoss on heights so that the first Space Pirate will move to the third lane.
  2. Play the Leaf Blower on the Laser Base Alpha environment to bounce back the first or second Octo Zombie.
  3. Use the Lava Guava so that it can destroy the two Space Pirates. When the Hot Lava environment is made, Cosmoss will increase its stats by 1StrengthPvZH/1HeartPvZH.
  4. Finally, play the second Leaf Blower on the Hot Lava environment to bounce the other Octo Zombie away.
  5. Start the fight. If you did it right, then Cosmoss, two Leaf Blowers and Laser Cattail altogether will surely wipe out Brain Freeze by a total damage of 11.

August 9th, 2017

Synopsis: You play as Wall-Knight fighting against Super Brainz on turn 15. Both Super Brainz and you (Wall-Knight) have 20 health. However, you will take 18 damage at the start of the turn. On the field, from left to right, there is a Shieldcrusher Viking, a Jester in his gravestone, a Line Dancing Zombie in her gravestone, a Smelly Zombie in his gravestone and a Zombot Plank Walker in the water. Also on the field is a Venus Flytraplanet environment in the lane with the Smelly Zombie. You are given a Mirror-Nut, a Body-Gourd and a Heartichoke.

  1. Play the Body-Gourd in the first lane with the Shieldcrusher Viking to fill your Super-Block Meter to full.
  2. Play the Mirror-Nut in the second lane with the Jester to block him and not damage him.
  3. Play the Heartichoke in the Venus Flytraplanet environment with the Smelly Zombie.
  4. Start the fight. If you did it right, Body-Gourd will block Shieldcrusher Viking's attack, Mirror-Nut will block Jester's attack and damage Super Brainz for 2, bringing down his health to 18, you should block the Line Dancing Zombie's attack, getting a superpower, then the Heartichoke will continuously damage Super Brainz and heal your Hero for 3 due to the Venus Flytraplanet-Heartichoke combo, eventually healing you to full and taking out Super Brainz.

August 2nd, 2017

Synopsis: You play as Neptuna fighting against Grass Knuckles on turn 7. Grass Knuckles has 24 health, and you (Neptuna) have 4 health. On the field (from left to right), there is a Galacta-Cactus, another Galacta-Cactus, a Hibernating Beary on a Coffee Grounds environment, another Galacta-Cactus behind a Wall-Nut on a The Red Plant-It environment and a Guacodile in the water lane. Also on the field is a Gargantuar-Throwing Imp in the first lane with the Galacta-Cactus, a Barrel of Deadbeards in the second lane with the second Galacta-Cactus, a Barrel Roller Zombie in the fourth lane with the Galacta-Cactus and the Wall-Nut, and a Space Cowboy in the fifth lane with the Guacodile. You are given an Escape through Time, an Area 22 environment, two Final Missions and a Smoke Bomb.

  1. Skip the zombie play phase.
  2. Play the Escape through Time on the Space Cowboy and play the Area 22 environment in the third lane over the Coffee Grounds environment.
  3. Use a Final Mission on the Barrel of Deadbeards, and do 4 damage to any one of the Galacta-Cacti. The Galacta-Cactus will do 1 damage to everything, followed by the explosion of the barrel, making a Captain Deadbeard and destroying all the Galacta-Cacti, the Guacodile (who won't hurt the Space Cowboy when destroyed as he is invulnerable) and the Barrel Roller Zombie. The Gargantuar-Throwing Imp will also activate, creating a Smashing Gargantuar in the third lane, while also getting the Gargantuar-Throwing Imp destroyed. Grass Knuckles' health should now be 21, while yours is 1.
  4. Use the second Final Mission on the Smashing Gargantuar and do 4 damage to Grass Knuckles, bringing his health down to 17. Now use Smoke Bomb on the Space Cowboy and move it to the third lane with the Area 22 environment and the (now very damaging) Hibernating Beary.
  5. Start the fight. If you did it right, Captain Deadbeard should damage Grass Knuckles for 4, bringing his health down to 13. The Space Cowboy will then do 6 damage to Grass Knuckles (due to Area 22), move to the right and do 4 more damage to Grass Knuckles, then move to the right again and do 4 more damage to Grass Knuckles, taking him out as well as the Space Cowboy being unhurt from the Hibernating Beary, the remaining Galacta-Cactus and a Wall-Nut.

Here is another solution to the challenge.

  1. Skip the zombie play phase.
  2. Play Escape through Time on the Space Cowboy.
  3. Use Final Mission on the Barrel of Deadbeards to destroy one of the unboosted Galacta-Cactus. The Barrel of Deadbeard's ability will deal 1 damage to everything else on the field, then the destroyed Galacta-Cactus will deal another 1 damage to everything, destroying the other Galacta-Cactus and having everything take another 1 damage. At this point, both unboosted Galacta-Cactus, the Gargantuar-Throwing Imp, the Barrel Roller Zombie, and the Guacodile should been destroyed, in the place of the Barrel of Deadbeards there should be a 4StrengthPvZH/1HeartPvZH Captain Deadbeard, the Hibernating Beary should be a 12StrengthPvZH/5HeartPvZH which is fronted by a 5StrengthPvZH/3HeartPvZH Smashing Gargantuar, a 7StrengthPvZH/4HeartPvZH Galacta-Cactus, a 5StrengthPvZH/8HeartPvZH Wall-Nut and an unharmed Space Cowboy. Grass Knuckles should have 22 health remaining while you have 2 health remaining.
  4. Play the second Final Mission on the Smashing Gargantuar to destroy the remaining Galacta-Cactus. This should result in an unfronted 16StrengthPvZH/4HeartPvZH Hibernating Beary, a still-unharmed Space Cowboy, Grass Knuckles having 21 health left, and you having 1 health left.
  5. Use Smoke Bomb on Space Cowboy to move him to the leftmost lane.
  6. Use Area 22 on the Wall-Nut to turn him into a 0StrengthPvZH/2HeartPvZH plant.
  7. Start the fight. If you did it right, Space Cowboy should damage Grass Knuckles for 4 damage 3 times (for the third lane, he will survive Hibernating Beary's attack and destroy it), dealing 12 damage before moving onto Area 22 and dealing 6 damage to Grass Knuckles and destroying the Wall-Nut, bringing down Grass Knuckle's health to 3. Space Cowboy will then move onto the aquatic lane and attack once more, dealing the remaining damage needed to defeat Grass Knuckles.

Here is another solution to the challenge:

  1. Skip the zombie phase.
  2. Play Escape through Time on the Space Cowboy.
  3. Use Final Mission on the Gargantuar-Throwing Imp, then do 4 damage to any unboosted Galacta-Cacti. Then all unboosted Galacta-Cacti, the Guacodile, the Barrel of Deadbeard, the Barrel Roller Zombie will be destroyed, due to Galacta-Cacti's and Barrel of Deadbeard's ability. Now the Hibernating Berry should have 12 StrengthPvZH/5HeartPvZH.
  4. Use Area 22 to cover The Red Plant-It. Then the remaining Galacta Cactus, along with the Swabbie will be destroyed, and the Wall-Nut should have 0StrengthPvZH/2HeartPvZHnow.
  5. Use Smoke Bomb on the Space Cowboy and move it to the leftmost lane. It should have 4StrengthPvZH/5HeartPvZH.
  6. Use Final Mission on the Captain Deadbeard and do 4 damage to whatever plant or plant hero, because you will definitely win.
  7. Start the fight. If you damaged the hero in the 6th step, it would be quicker due to the fact that Grass Knuckles will be destroyed when Space Cowboy moves to the lane with the Area 22 environment. If not, when it gets there and finishes doing 6 damage to Grass Knuckles, he will still be alive with 3 health and of course, you will have to wait about two seconds more to finish the challenge.

​July 26th, 2017

Synopsis: You play as Wall-Knight fighting against Impfinity on turn 14. Impfinity has 10 health and you (Wall-Knight) have 2 health. On the field, there are five Gas Giants. Also on the field is a Dark Matter Dragonfruit. You are given a Galacta-Cactus, a Molekale, a Tactical Cuke, and a Gardening Gloves.

  1. Play the Molekale on the first lane, turning the Dark Matter Dragonfruit into The Great Zucchini. This turns all zombies into 1HeartPvZH/1StrengthPvZH zombies.
  2. Use the Gardening Gloves to move the Great Zucchini onto the fifth lane. This draws another Dark Matter Dragonfruit.
  3. Play the Galacta-Cactus on any ground lane.
  4. Play the Tactical Cuke. This destroys all plants and zombies on the ground, activating Galacta-Cactus' ability, taking 1HeartPvZH from everything. All zombies are destroyed on the board.
  5. Start the fight. If you did it right, the Molekale should attack Impfinity for 3, then the Great Zucchini will take him out by 7.

​July 19th, 2017

Synopsis: You play as Green Shadow fighting against The Smash on turn 15. The Smash has 6 health and you (Green Shadow) have 1 health. On the field, from left to right, there is a Cosmic Yeti in the second lane, a Supernova Gargantuar in the third lane and a Zombot Plank Walker in the fourth lane. Also on the field is a Coffee Grounds environment in the second lane with the Cosmic Yeti and a Sappy Place environment in the third lane with the Supernova Gargantuar. You are given a Sweet Pea, an Onion Rings and a Doom-Shroom.

  1. Play a Sweet Pea in the first lane and move the Supernova Gargantuar to it, bringing his strength back up to 5StrengthPvZH.
  2. Play the Doom-Shroom, which will destroy the Supernova Gargantuar and the Zombot Plank Walker.
  3. Play the Onion Rings in the second lane with the Cosmic Yeti and the Coffee Grounds.
  4. Start the fight. If you did it right, the Sweet Pea should attack The Smash for 2, then the Onion Rings will destroy the Cosmic Yeti and do a Bonus Attack, taking out The Smash.

Here is another solution that does not involve the use of Doom-Shroom.

  1. Play the Onion Rings in the second lane with the Cosmic Yeti and the Coffee Grounds.
  2. Play a Sweet Pea with 4/4 on heights and move the Cosmic Yeti.
  3. Start the fight. If you did it right, the Sweet Pea with 4/4 should attack Cosmic Yeti, then the Onion Rings will take out The Smash by 4 and does a bonus attack to him by 4 again.

July 12th, 2017

Synopsis: You play as The Smash fighting against Grass Knuckles on turn 8. Grass Knuckles has 18 health and you (The Smash) have 1 health. From the left to right, there are: an Overstuffed Zombie, a Teleportation Zombie fronted by a Sweet Pea, a Vimpire on a Pair Pearadise, and a Pecanolith. However, a Pear Cub will be played to front the Vimpire. You are given two Terrify, a Biodome Botanist, and a Possessed.

  1. Skip the entire zombie play phase.
  2. When the zombie tricks phase starts, use the two Terrify to move the two Pear Cubs (remember that Pair Pearadise will create the second Pear Cub) into the Overstuffed Zombie's lane.
  3. Give Possessed to the Overstuffed Zombie.
  4. Front the Pecanolith with the Biodome Botanist. However, you do not need to use the Botanist to attack; he's just there to boost Vimpire's stats with his ability. Use his ability to create a basic 1StrengthPvZH/1HeartPvZH plant to front Vimpire. Pear Pearadise will then make a copy of that plant.
  5. Start the fight. If you did it right, this should happen from left to right.
    1. Overstuffed Zombie should destroy both the Pear Cubs and the made Grizzly Pear (take note that only one Grizzly Pear will be made since she does not have Team-Up by default), bringing his stats up to 3StrengthPvZH/13HeartPvZH and attacking Grass Knuckles for 13 damage, bring his health down to 5.
    2. Teleportation Zombie and Sweet Pea will attack each other with the zombie winning.
    3. Vimpire will destroy the frontmost basic 1StrengthPvZH/1HeartPvZH plant first and survive the attack, bringing his stats up to 4StrengthPvZH/3HeartPvZH. He then attacks again, destroying the second basic 1StrengthPvZH/1HeartPvZH plant and bring his stats up to 6StrengthPvZH/5HeartPvZH. He will then attack Grass Knuckles for 5 damage, dealing the remaining damage needed to defeat Grass Knuckles.

Here is another solution that does not involve the use of Biodome Botanist.

  1. Skip the entire zombie play phase.
  2. When the zombie tricks phase starts, use Terrify to move the the Pear Cub with Team-Up and into Overstuffed Zombie's lane. Then use the second Terrify to move the Sweet Pea in front of the Pear Cub with the Team-Up.
  3. Give Possessed to Overstuffed Zombie.
  4. Start the fight. If you followed everything correctly, Overstuffed Zombie will have 3StrengthPvZH/13HeartPvZH when he attacks Grass Knuckles, dealing 13 damage to him and bring his health down to 5. Then Teleportation Zombie will deal the remaining 5 damage needed to defeat Grass Knuckles.

Here is another solution that does not involve the use of Terrify and Teleportation Zombie:

  1. Play the Biodome Botanist on Pecanolith's lane. Use his ability to make a 1StrengthPvZH/1HeartPvZH basic plant in Overstuffed Zombie's lane.
  2. In the trick phase, use Possessed on Overstuffed Zombie.
  3. Start the fight. If you follow everything correctly, here's what happens from left to right.
    1. Overstuffed Zombie will destroy the 1StrengthPvZH/1HeartPvZH and attack again, damaging Grass Knuckles for 9 damage.
    2. Teleportation Zombie and Sweet Pea attacks each other.
    3. Vimpire will attack the frontmost Pear Cub and survive the attacking, boosting his stats to 4StrengthPvZH/3HeartPvZH. He will then attack again and destroy the second Pear Cub, becoming a 6StrengthPvZH/5HeartPvZH. Since Pear Cub's ability happened on Pear Paradise, the environment will make a second Grizzly Pear. However, Vimpire will then attack again and destroy both Grizzly Pears, effectively becoming a 10StrengthPvZH/9HeartPvZH. Vimpire will then damage Grass Knuckles, dealing the remaining 9 damage needed to defeat him.

July 5th, 2017

Synopsis: You play as Chompzilla fighting against Brain Freeze on turn 6. Both Brain Freeze and you (Chompzilla) has 20 health. There is from left to right: Hot Dog Imp, a Zombot Plank Walker, an Imp Commander, and Overstuffed Zombie. On the second and third lanes are Planet of the Grapes environments and on the fourth lane, there is a Venus Flytraplanet environment. Also fronting Overstuffed Zombie is a Bananasaurus Rex. You are given an Astrocado and a Heartichoke.

  1. Play the Heartichoke on first lane.
  2. Play the Astrocado on the second lane.
  3. Start the fight. If you did it right, here is what happens from the leftmost lane to the rightmost lane:
    1. Hot Dog Imp damages you and Heartichoke for 2.
    2. Zombot Plank Walker damages you and Astrocado for 6, destroying the Astrocado. Then Astrocado damages Brain Freeze for 5 and because of both the environment it is on and its ability, you draw 2 cards, an Astro Vera and Astrocado Pit, boosting Bananasaurus Rex to 5StrengthPvZH/5HeartPvZH.
    3. Imp Commander damages you for 2. By this point, you should have 10 health left while Brain Freeze has 15.
    4. Bananasaurus Rex will then destroy Overstuffed Zombie, resulting in the environment she is in to heal you for 5 health, and causing Heartichoke's ability to damage Brain Freeze for 5 health. Due to her DoubleStrikeAltDouble strike trait, Bananasaurus Rex will attack again, damaging Brain Freeze for another 5 and healing you for 5 health. This will activate Heartichoke's ability again, dealing the remaining 5 damage needed to defeat Brain Freeze.

June 28th, 2017

Synopsis: You play as Brain Freeze fighting against Chompzilla on turn 6. Chompzilla has 4 health and you (Brain Freeze) have 1 health. On the ground lanes, there is Sage Sage, Venus Flytrap, Bananasaurus Rex teamed up with Sweet Potato. On heights, another Venus Flytrap is there. Also, on the second lane is a Tomb Raiser Zombie hiding in his gravestone and a Deep Sea Gargantuar in the water lane. You are given a Trapper Zombie and an Energy Drink Zombie.

  1. Play Trapper Zombie in the first lane and then play an Energy Drink Zombie on the fourth lane.
  2. When the Trapper Zombie is revealed from the gravestone, make a Trapper Territory on the second lane. The Energy Drink Zombie will also move to the third lane.
  3. Start the fight. If you did it right, the Trapper Territory should destroy the Sage Sage blocking the Tomb Raiser Zombie, allowing him to damage Chompzilla and make a random gravestone in the lane with the Banansaurus Rex and the Sweet Potato. The other lanes will be blocked until the Deep Sea Gargantuar attacks and defeats Chompzilla.

June 21st, 2017

Synopsis: You play as Green Shadow fighting against Impfinity on turn 23. Impfinity has 80 health and you (Green Shadow) have 1 health. There are no Zombies or Plants on the field, but there are Pair Pearadises on every Ground lane, and Impfinity has a Bungee Plumber in his hand which he always uses on your Hero. You are given a Pod Fighter, a Grow-Shroom and a Rescue Radish.

  1. Play the Pod Fighter in the middle lane which causes the Pair Peardise to make a copy of the Pod Fighter in front of it, which causes the first Pod Fighter to do a Bonus Attack, bringing Impfinity's health down to 77.
  2. Play a Grow-Shroom in either the second or fourth lane and buff one of the Pod Fighters. Another Grow-Shroom will be made in front of the first Grow-Shroom, so now buff one of the Pod Fighters again. Since two Grow-Shrooms were played next to the Pod Fighters, the buffed Pod Fighters will both do two Bonus Attacks, dealing a total of 20 damage to Impfinity, bringing his health down to 57.
  3. Play Rescue Radish in the remaining open Ground lane and Bounce the original Grow-Shroom. Another Rescue Radish will be made in front of it, so now Bounce the original Rescue Radish. Because two Rescue Radishes were played, the Pod Fighters will do two more Bonus Attacks, bringing Impfinity's health down to 37.
  4. Play the original Grow-Shroom in the first lane and buff one of the Pod Fighters again.
  5. Play the Rescue Radish again behind the copied Rescue Radish and Bounce the Grow-Shroom in the second lane again. Since you played the Rescue Radish, the Pod Fighters will do another Bonus Attack each, bringing Impfinity's health down to 25.
  6. Once again, play the original Grow-Shroom in the second lane and buff one of the Pod Fighters again. Another Grow-Shroom will be made in front of the first Grow-Shroom, so now buff one of the Pod Fighters again. Because you played it, the Pod Fighters will do another Bonus Attack each, bringing Impfinity's health down to 0, taking him out before he can use Bungee Plumber on you.

June 14th, 2017

Synopsis: You play as Immorticia fighting against Grass Knuckles on turn 6. Grass Knuckles has full health and you (Immorticia) have 1 health. On the ground lanes, a Sweet Potato and Cactus are on the second lane and Pismashio on the third lane and on Heights, there is a Garlic and Potato Mine and on water, there is Smackadamia. Also on the field are three Vimpires in the first, second and third lanes. You are given a Lurch for Lunch, a Teleport, a Synchronized Swimmer and a Yeti Lunchbox.

  1. Skip the 'Zombies Play' phase entirely.
  2. Use Yeti Lunchbox on the second Vimpire and then use Lurch for Lunch on him so that he can destroy the Sweet Potato and the Cactus and also deal 7 damage to Grass Knuckles, bringing his health down to 13.
  3. Use Teleport and place Synchronized Swimmer on the fourth lane and copy the second Vimpire's attack and health (turning her into a 7/8).
  4. Start the fight. If you did it right, the second Vimpire will damage Grass Knuckles for 7 and the Synchronized Swimmer will damage him for 7, taking him out.

June 7th, 2017

Synopsis: You play as Electric Boogaloo fighting against Wall-Knight on turn 8. Wall-Knight has 9 health and you (Electric Boogaloo) have 1 health. On the field (from left to right), there is a Pea-Nut, a Jugger-Nut, a Prickly Pear and a Bloomerang. Also on the field is an Abracadaver hiding in his gravestone (in the second lane with the Jugger-Nut) and a Cat Lady in the third lane (with the Prickly Pear). You are given two Squirrel Herders, a Fireworks Zombie and a Yeti Lunchbox.

  1. The first thing to note is that the Cat Lady is useless. Play the Fireworks Zombie in any one of the open lanes to do 1 damage to everything, and makes the Prickly Pear take out the Cat Lady.
  2. Play the two Squirrel Herders in the remaining two lanes, then finish your turn and wait for the Zombie Tricks phase. When the Squirrel Herders are revealed, destroy the Pea-Nut and Jugger-Nut, leaving the first and second lanes open.
  3. Use the Yeti Lunchbox on the Squirrel Herder that is not in front of the Prickly Pear, then start the fight.
  4. Start the fight. This part is tricky as it is entirely luck-based. The buffed Squirrel Herder in the first lane will do 3 damage to Wall-Knight, then the Abracadaver will do 3 damage as well, then will do 3 damage to a random Plant. It must hit the Bloomerang, or you will fail. If it does hit the Bloomerang, the Fireworks Zombie will do 3 damage to Wall-Knight and take him out. If the Abracadaver destroys the Prickly Pear, this means you have to either watch an ad or wait an hour and attempt again. If you do this correctly, there's a 50/50 chance you'll succeed.

May 31st, 2017

Synopsis: You play as Nightcap fighting against Impfinity on turn 7. Impfinity has 6 health and you (Nightcap) have 1 health. On the field (from left to right), there is a Barrel of Deadbeards, an Imp-Throwing Gargantuar, another Imp-Throwing Gargantuar and a Deep Sea Gargantuar. Also on the field is a Grapes of Wrath in the fourth lane (the only empty lane), however Impfinity will play a Newspaper Zombie in that lane at the start. You are given a Lightning Reed and a Bluesberry.

  1. Play the Lightning Reed in the second lane. It will block the Imp-Throwing Gargantuar and blow up the Barrel of Deadbeards.
  2. Play the Bluesberry in the third lane to block the other Imp-Throwing Gargantuar and do 2 damage to the Newspaper Zombie, making it become a 5/2.
  3. Start the fight. If you did it right, the Barrel of Deadbeards should explode due to the Lightning Reed, which will do 1 damage to the Newspaper Zombie and make it become a 9/1. The Newspaper Zombie will eventually destroy the Grapes of Wrath, which will then do 6 damage to Impfinity due to its ability, taking him out.

May 24th, 2017

Synopsis: You play as Electric Boogaloo fighting against Nightcap on turn 11. Nightcap has 7 health and you (Electric Boogaloo) have 1 health. On the field (from left to right), there is a Pair of Pears, a Lightning Reed, another Pair of Pears and a Fume-Shroom. You are given an Unlife of the Party and two Imp-Throwing Gargantuars.

  1. Play the Unlife of the Party in the fourth lane (the only open lane).
  2. Play the Imp-Throwing Gargantuars in the first and third lanes (both lanes have a Pair of Pears in them), boosting the Unlife of the Party to a 3/3.
  3. Start the fight. If you did it right, the first Imp-Throwing Gargantuar will get hurt twice by the Pair of Pears and will create two Swabbies in the two open lanes, boosting the Unlife of the Party to a 5/5. Next, the second Imp-Throwing Gargantuar will get hurt twice by the second Pair of Pears and will create two more Swabbies in the two open lanes (now open as the first Imp-Throwing Gargantuar and a Swabbie have died), boosting the Unlife of the Party to a 7/7. The Unlife of the Party will then attack Nightcap for 7, taking him out.

Unfortunately, this challenge is glitched and sometimes not enough Swabbies or Team-Up Swabbies will be spawned due to a glitch. This can cause your Unlife of the Party to be only to 6/6.

May 17th, 2017

Synopsis: You play as Green Shadow fighting against Z-Mech on turn 10. Z-Mech has 8 health and you (Green Shadow) have 1 health. On the field (from left to right), there is a Barrel of Deadbeards, another Barrel of Deadbeards, another one, another one and a Trash Can Zombie hiding in his gravestone. Also on the field are a Snowdrop (in the fourth Barrel of Deadbeards' lane) and a Spyris (in the Trash Can Zombie's lane). You are given a Jolly Holly, an Iceberg Lettuce and a Plant Food.

  1. Use the Iceberg Lettuce on the second Barrel of Deadbeards to buff up the Snowdrop (so it will survive the explosions of the barrels).
  2. Use the Plant Food on the Snowdrop, who will become a 4/5 and do a Bonus Attack, destroying all the barrels and leaving the Snowdrop as a 4/1, but the Captain Deadbeard in its lane and the Spyris will both be taken out.
  3. Play Jolly Holly in the second lane to PvZH Frozen IconFreeze the Captain Deadbeards next door and to also block the second Captain Deadbeard. The Snowdrop will also become a 8/5.
  4. Start the fight. If you did it right, the Snowdrop should eventually attack Z-Mech for 8, taking him out.

May 10th, 2017

Synopsis: You play as Wall-Knight fighting against Impfinity on turn 9. Impfinity has 14 health and you (Wall-Knight) have 1 health. On the field (from left to right), there is a Barrel of Deadbeards, a Fire Rooster, another Barrel of Deadbeards and a Zombot Plank Walker. Also on the field are a Fume-Shroom (in the second Barrel of Deadbeards' lane) and a Sage Sage (in the Zombot Plank Walker's lane). You are given a Potato Mine, a Pear Cub and a Magnifying Grass.

  1. Play the Pear Cub on the second lane and play the Potato Mine in front of it.
  2. Play the Magnifying Grass on the third lane with the Fire Rooster which will cause the Fire Rooster to move to the lane with the Potato Mine and Pear Cub. It will do 1 damage to both of them, taking them both out, but the Fire Rooster will die from the Potato Mine and the Pear Cub will become a Grizzly Pear.
  3. Start the Fight phase. If you did it right, Grizzly Pear should attack Impfinity for 5, bringing his health down to 9, and Magnifying Grass (who is now a 9/1) should attack for 9 and take out Impfinity.

May 3rd, 2017

Synopsis: You play as Immorticia fighting against Captain Combustible on turn 14. Captain Combustible has 16 health and you (Immorticia) have 1 health. On the field (from left to right), there is an Electric Blueberry, a Poison Ivy and a Skyshooter with a Torchwood in front of it. Also on the field are a Vimpire (in the 3rd lane) and a Paparazzi Zombie (in Poison Ivy's lane). You are given three Teleports, two Secret Agents and a Trickster.

  1. Skip the 'Zombies Play' phase entirely.
  2. When the 'Zombie Tricks' phase starts, use Secret Agent on both the Vimpire and the Paparazzi Zombie (you need the Vimpire but don't need the Paparazzi Zombie. It is just to lower Trickster's cost).
  3. Teleport the Vimpire (who is now a 5/6 due to Secret Agent) on the second lane with the Electric Blueberry.
  4. Teleport the Trickster on the first lane to do 6 damage to Captain Combustible, bringing his health down to 10.
  5. Start the Fight phase. If you did it right, Trickster should bring Captain Combustible's health down to 4, and Vimpire should destroy the Electric Blueberry and attack again, taking out Captain Combustible.

April 26th, 2017

Synopsis: You play as Professor Brainstorm fighting against Wall-Knight on turn 13. Wall-Knight has 20 health, and you (Professor Brainstorm) have 4 health. On the field (from left to right), there are a Morning Glory, a Poppin' Poppies (with 3 Lil' Buddies in front of it and other plants next door), a Potato Mine, a Briar Rose behind another Potato Mine, and a Guacodile. You are given two Barrels of Deadbeards, a Newspaper Zombie, a Jester, a Smoke Bomb, a Teleport and a Lurch for Lunch.

  1. Play Newspaper Zombie on the 1st lane.
  2. Play a Barrel of Deadbeards on the 3rd lane.
  3. Play Jester on the 4th lane.
  4. Begin trick phase.
  5. Use Smoke Bomb to move the Barrel of Deadbeards to the 2nd lane.
  6. Teleport the other Barrel of Deadbeards onto the 3rd lane.
  7. Use Lurch for Lunch on the Barrel on the 2nd lane to let the barrels' effects do their work. If you did it right, the Morning Glory, Lil' Buddies and Potato Mines will all be destroyed, Newspaper Zombie will have become a 9/2 and Wall-Knight should be on 14 health due to Jester's ability.
  8. Finally, start the fight. Newspaper Zombie and Captain Deadbeard will attack Wall-Knight, dealing 13 damage (9 + 4), and Jester's ability will deliver the finishing blow.

April 19th, 2017

Synopsis: You play as Captain Combustible fighting against Impfinity on turn 6. Impfinity has 9 health and you (Captain Combustible) have 4 health. On the field (from left to right), there are a Hot Dog Imp, Fishy Imp, Barrel Roller Zombie and another Hot Dog Imp. Also on the field are a Banana Split (in the 2nd lane) and a Muscle Sprout (in Barrel Roller Zombie's lane). You are given three cards to use, two Sweet Potatoes and a Pair of Pears.

  1. Play a Sweet Potato on the 2nd lane behind Banana Split and move the Barrel Roller Zombie to that lane.
  2. Play another Sweet Potato on the 1st lane against the first Hot Dog Imp. You will see why when you start the fight. Placing it on Fishy Imp's lane also works.
  3. Play Pair of Pears on the 5th lane against the second Hot Dog Imp (you can also play it on the 1st lane if you placed one Sweet Potato on Fishy Imp's lane). It will get destroyed, but you don't need it to attack, just to buff up the Muscle Sprout and to keep it out of the way of the Banana Split when it is destroyed.
  4. Start the fight. If you did it correctly, both Banana Split and Barrel Roller Zombie should be destroyed after combat, which leads to Banana Split spawning two Half-Bananas next door (one behind the first Sweet Potato [which is why you put it there instead of the Pair of Pears as it has Team-Up] and the other to block the Fishy Imp). If you did it right, Muscle Sprout should have 9 strength when it attacks Impfinity.

April 12th, 2017

Synopsis: You play as Neptuna fighting against Nightcap on turn 8. Nightcap has 7 health and you (Neptuna) have 4 health. On the field (from left to right), there are a Poison Mushroom, a Vanilla, a Cattail and a Laser Bean. You are given three cards to use, a Fire Rooster, a Sumo Wrestler and a Firefighter.

  1. Play Fire Rooster on the 1st lane to take the Poison Mushroon out.
  2. Play Sumo Wrestler on Vanilla's lane.
  3. Play Firefighter on Cattail's lane.
  4. When Sumo Wrestler is revealed, move the Cattail to the aquatic lane.
  5. When Firefighter is revealed, Bounce the Sumo Wrestler.
  6. Start the fight. Fire Rooster and Firefighter will have enough strength combined to defeat Nightcap (3 + 4 = 7) while leaving you with 1 health from Vanilla's attack.