Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains health for every Zombie he swallows.
Eat Zombies to regain lost health!
The main difference from the normal Chomper Plant is that whenever Count Chompula eats and swallows a zombie, he will recover some health. It seems so far that no matter what type of zombie you eat, he will always gain 50 health. This is to counteract the fact that Count Chompula has 125 health without the health upgrade or 150 with the health upgrade and is no faster whatsoever than what a normal Chomper is.
Vampiric Chomp is the primary weapon of the Count Chompula. After a zombie is eaten, a third-portion of his health will be restored.
Goop is Chompers' only "ranged" attack, purple goo is spit out. If an enemy is directly hit, they will take light amounts of damage over time, obtain lower speed (including turning around), and preventing the use of their abilities, making the zombie an easy target to chomp.
Burrow allows the Chomper burrows underground to cover a large distance quickly or to ambush zombies. Can easily be countered by Engineer's Sonic Grenade. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Not moving will reduce the rate at which the Dig Power is consumed. The player may remain motionless once activating Burrow for approximately 15 seconds before being forced back to the surface.
Chomper deploys a Spikeweed, which snare zombies that step on it, making it defenseless from its adversaries and hung upside-down (deals 25x2 damage) for a short period of time or until being vanquished. Any zombies using improvised armor will have their armor destroyed by being caught in a Spikeweed, leaving them vulnerable. The Spikeweed can be damaged and destroyed by zombies. The player can have three Spikeweeds.
Super Sticky Goop
An alternate ability of Goop, Super Sticky Goop renders an enemy zombie unable to move, with the same reduced turn speed as normal goop. The downside is that the cool down is twice of the normal goop and its damage is halved.
An alternate ability of Burrow, Sprint Burrow is just like Burrow, but faster and leaves the player underground with a shorter time.
An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.
Cheesy Goop (GW exclusive)
An alternate ability of Goop that is orange in color, Cheesy Goop does double damage but recharges half as fast.
Chesterweed (GW exclusive)
An alternate ability of Spikeweed, Chesterweed is identical to Spiky Spikeweed except for its orange appearance. The player can only have two Chesterweeds.
Rainbow Warp (GW2, Unicorn Chomper only)
Chomp Cannon (GW2 Exclusive)
The Chomp Cannon does not goop zombies, but rather deals a great amount of damage. This is useful for attacking Foot Soldiers on the rooftops.
Super Vampiric Speed Boost
Count Chompula gets even faster movement speed with his Super Vampiric Speed Boost.
Reduces time to digest Zombies through the use of a hyper digestion system.
Crazy Health Boost
Maximum health increased because he's CRAAAAAZY!
Count Chompula is ideally suited towards roaming Chompers who like to operate behind enemy lines, on the outskirts of the map and in other obscure locations, far away from teammates. The ability to recover health independently by eating zombies makes surviving when away from Sunflowers much easier as you are able to gain more health on your own rather than just auto-regenerating to 50%, allowing you to operate alone for longer than normal. On the contrary though, Count Chompula loses some of his efficiency when near allies as the ability to recover health independently is rendered obsolete by the fact that Sunflowers can just as easily heal you and the 25 HP less health will eventually play against you.
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
- Count Chompula is a spoof of Count Dracula.
- Other than normal regeneration, he is the only variant that can heal on its own, without the use of an ability.
- He only heals when it fully eats a zombie, meaning if he attempts to eat a zombie that cannot normally be eaten (like an Engineer riding a Jackhammer) and fails to do so, he will not regain any health.
- After he eats a zombie, he glows reddish-yellow and plays a violin chord for a few seconds.
- A shorter version of the chord also plays when he bites.
- When its original Hat Accessory is removed, his head will no longer glow when he swallows a zombie.