Cosmic Yeti is a galactic rare zombie card in Plants vs. Zombies Heroes, and a member of the Beastly class. He costs 4 to play, and has 3/3. He does not have any traits, and his abilities Conjure a pet card, give it +1/+1 if it is not a trick card, and give him the Bounce effect at the end of the turn he is played.
His appearance is based on Zombie Yeti.
His name is a portmanteau of "cosmic" and "Zombie Yeti," referring to his appearance.
- Class: Beastly
- Tribes: Pet Monster Zombie
- Traits: None
- Abilities: When played: Conjure a Pet, and it gets +1/+1. End of turn: Bounce this Yeti.
- Set - Rarity: Galactic - Rare
He's hoping they name a constellation after him. "The Big Yeti" does have a ring to it.
- Added to the game.
While Cosmic Yeti has below-average stats for his cost and is more expensive than Zombie Yeti, he can prove to be one of the better Cosmic cards as not only does he give a boost in stats to the card he Conjures, he also Bounces himself at the end of the turn, allowing him to be replayed again and again, Conjuring more and more pets. This also means that he works well with zombies that have Dino-Roar abilities, as he can make them activate their ability twice in one turn.
The stat boost he gives will be useful in almost any situation, especially with Cat Lady or Dolphin Rider to name a few. However, it is possible for this zombie to Conjure pet tricks like Locust Swarm or Camel Crossing, thus rendering his ability to give the card +1/+1 useless. However, the trick will still be useful in removing dangerous threats or boosting all zombies' health.
Being in the pet tribe, he can be used to continuously activate Zookeeper and Cat Lady's ability due to the fact that he Bounces himself.
While increasing this zombie's health to ensure he survives to Bounce himself can help, it is advised not to overdo it, as well as not to bother boosting his strength with cards like Orchestra Conductor unless it contributes enough damage to finish off the plant hero or destroy a dangerous plant in his lane, as he will simply Bounce himself at the end of the turn, wasting the boosts given.
Treat him like a regular Zombie Yeti, as he has both the same stats as well as the effect of Bouncing himself when the turn ends. As such, similar strategies apply.
Do not bother placing a plant in front of Cosmic Yeti if the plant cannot destroy him, as he will simply Bounce himself, allowing him to be replayed next turn. Berry Blast and Bonk Choy will counter this zombie perfectly just like they do against the regular Zombie Yeti, as both will deal 3 damage, which is enough to destroy him unless he gets a health boost.
Do not Bounce this zombie, as the zombie hero can simply replay him and Conjure another boosted pet or for Immorticia, who can use Teleport or Teleportation Zombie to play him in the Zombie Tricks phrase to earn another pet card within the same round.
- He is the only cosmic fighter in the game that has another ability rather than just Conjuring a specific tribe of card when played.
- In this case, he will Bounce himself at the end of the turn he is played, similarly to Zombie Yeti. This might be a possible reference to the latter's ability.
- He is also the only cosmic fighter that is in more than one tribe.
- During the development of Galactic Gardens, he was originally named "Cosmic Pet".
- Due to this change, he is the only cosmic fighter that doesn't have the name his tribe or anything related to it in his name.
- "The Big Yeti" is a likely reference to the Big Dipper, a group of stars that are part of the constellation Ursa Major.