Its name is a combination of "cosmic" and "pea," referring to its appearance.
Statistics
Class: Mega-Grow
Tribe: Pea Plant
Trait: Double Strike
Abilities: When played: Conjure a Pea, and it gets Double Strike.
Set - Rarity: Galactic - Rare
Card description
"The cosmos is so big and a pea is so small. The juxtaposition just really makes me think, you know?"
Update history
Update 1.16.10
Added to the game.
Update 1.18.13
Animation change: Now plays an animation when it Conjures a pea.
Update 1.26.3
Animation change.
Strategies
With
This plant has very poor stats for a 3-cost card. The Double Strike trait with its health stat of 1 won't exactly help that much either. What this is good for is wearing out your opponent's block meter, as this can attack twice if in an empty lane. But other than that, it usually won't last. But its ability is the most unique part about it, similar to the other Cosmic cards. It will Conjure a pea and give it Double Strike. This can range anywhere from a Template:PvZHLink to a Pod Fighter. Since this is a Mega-Grow card, a Template:PvZHLink, or whatever pea is Conjured, can easily be boosted and grow out of control. You can also play this while a Dino-Roar card like Bananasaurus Rex is on the field to activate its ability. However, Template:PvZHLink and Template:PvZHLink can also be Conjured, which will nullify the part of giving the plant Double Strike.
Since all peas excluding Threepeater, Wing-Nut, and Gatling Pea have base stats below 4/4, Onion Rings can be played to boost their base stats.
However, be careful to not play this in Total Eclipse, as doing so will cause Total Eclipse to destroy this plant before it can Conjure a pea, wasting 3 sun.
Against
Statwise, this is not a threatening plant. Anything that can do damage can easily deal with this plant. Therefore, you should focus more on the card that it Conjures instead. The plants that you have to worry more with the Double Strike trait are Black-Eyed Pea, Sting Bean (when boosted), and Threepeater. While Bonus Track Buckethead will nullify all the potential bonus attacks, you have to play removal cards if you don't have him. You could alternatively use Quickdraw Con Man to make your opponent think twice before playing this card.