|Abilities||When played: Make a random Plant in each other lane.|
|Thanksgiving came early this year.|
Cornucopia is a premium legendary plant card in Plants vs. Zombies Heroes, and a member of the Solar class. It costs 10 to play, and has 6/6. It does not have any traits, and its ability makes a random plant from the entire game, including another Cornucopia, on every lane excluding the lane it is on.
It is based on a corn, a type of large grain plant, and the Cornucopia, also called the horn of plenty, a symbol of abundance and nourishment, commonly a large horn-shaped container overflowing with produce, flowers or nuts.
Its appearance is a pun on the word "corn" in its name.
- Class: Solar
- Tribe: Corn Plant
- Traits: None
- Ability: When played: Make a random Plant in each other lane.
- Set - Rarity: Premium - Legendary
Thanksgiving came early this year.
Cornucopia is a decent plant with an interesting ability. However, it is an extremely expensive plant to play, and you will not get a chance to play it in most situations. It is recommended to use a deck that generates lots of sun to play it earlier.
It is best to play Cornucopia when almost all lanes are empty, as it does not fill lanes with a plant already in them, unless they have the Team-Up trait, which in that case, Cornucopia will make them behind those plants. If you are playing as Solar Flare, you can play Pineclone after you play Cornucopia to make the created plants stronger if they are weaker than Pineclone. However, keep in mind that Cornucopia itself will be transformed too, so only use it when the total strength of the Pineclones is more than the total strength of your original plants. Molekale can also be played by Solar Flare after using Cornucopia if it makes a lot of high-cost plants to make them even stronger. You can also Bounce Cornucopia with Rescue Radish to play it again as Rose. Since every plant made by Cornucopia counts as playing a plant, Muscle Sprout benefits from it greatly. However, this also means that there is one less lane for Cornucopia's ability to take place in, and only Chompzilla can do it normally.
However, Cornucopia's ability is extremely luck-based. While it can make amazing plants like Guacodile, or even legendary plants like Kernel Corn or Bananasaurus Rex, it can also make weak plants or even tokens like Lil' Buddy or Peashooter, or plants that do not synergize with your deck, such as Admiral Navy Bean in a non-bean-based deck. Pineclone made via Cornucopia can also be dangerous as it may weaken your other strong plants made, and it may even transform plants with strong abilities such as The Great Zucchini into Pineclones before said abilities take action. Either way, it is a good plant to block damage in unprotected lanes, as well as filling out aquatic lanes which is especially helpful for Solar Flare and Chompzilla, as both lack Amphibious plants.
Due to its ability, it can help bring you to back to the game if Zombot 1000 destroys your defenses. Although it can not carry you by itself, it makes other plants that can stall you for some time to make a comeback. However, Immorticia's Teleport + Zombot 1000 combo renders this useless, unless it luckily makes a Brainana.
On top of Cornucopia's stats being high, it can also make other dangerous plants that can seriously threaten you. Make sure you have tricks that do damage to multiple plants at once to get rid of all of them really quickly. If you're lucky and your opponent only managed to get low health plants or those with low strength, then dealing with the Cornucopia itself and the plants shouldn't be a problem since Weed Spray and The Chickening can get rid of the plants while Rocket Science and Locust Swarm can deal with the Cornucopia. The Chickening combined with Zombot Sharktronic Sub is a deadly combo, and easily take out all the plants made by Cornucopia, including itself. An alternative method is to play Zombot 1000, although this only can be used on the next turn unless you are playing as Immorticia and play it with Teleport or Teleportation Zombie, or happen to get it through Gargantuars' Feast.
However, the best way is to finish the battle before your opponent can play one. Removing sun-producing plants is a priority, as they allow your opponent to play it earlier. Deadly zombies are also useful, as they can destroy such plants in one hit only.
Plants vs. Zombies Wiki has a gallery for Cornucopia.
- Its horn appears to be holding parts of Grapes of Wrath, Sour Grapes, and Cherry Bomb.
- However, it still has the old design of Grapes of Wrath and Sour Grapes.
- On the Premium Pack advertisement, the grapes and cherries in Cornucopia's horn are replaced with 3 grapes that look different instead.
- Its description is a reference to the fact that the Cornucopia is a popular symbol of Thanksgiving.
- Before an update, when one of the made plants was a Pineclone, all other plants made appeared as Pineclones. The ones on the left of the original Pineclone activate their original "when played" abilities (for example, a Pineclone gets +1/+1 for every plant/zombie on the field because it used to be Super-Phat Beets) until the original Pineclone activates its ability. The ones on the right of the original Pineclone do not, however.
- It and Wall-Nut Bowling are the most expensive plant cards in the game, both costing 10 sun to play.
- Wall-Nut Bowling is the highest costing plant trick, while Cornucopia is the highest costing plant fighter.
- It and Wall-Nut Bowling are also tied for the second most expensive cards in the entire game, only being outclassed by Gargantuars' Feast.
- Sometimes, Cornucopia will not make a plant on an empty lane. This may be a bug.
- This, Seedling, Petal-Morphosis, Summoning, Portal Technician, Gargantuars' Feast, and Zombot Plank Walker are the only cards that can make legendary fighters.
- It, Kernel Corn and Corn Dog are currently the only members of the corn tribe.
- Cornucopia cannot be transformed into another plant by Molekale, as there are no other plants that cost 11.