Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
- For other uses, see Conehead Zombie (disambiguation).
|Almost went out with a lampshade on his head. Thought better of it.|
- Class: Hearty
- Tribe: Professional Zombie
- Trait: Armored 1
- Abilities: None
- Set - Rarity: Basic - Common
Almost went out with a lampshade on his head. Thought better of it.
- ▲ Strength change: 1 → 2
- ▲ Trait added: Armored 1
- ▼ Brain cost change: 1 → 2
- ▼ Health change: 3 → 2
Conehead has an average stat ratio of 1/1 per brain. However, due to its Armored 1 trait, Conehead needs to take 3 damage at once, instead of 2, to be destroyed. He takes 2 attacks that do 2 damage to be destroyed, and he also nullifies anything that does 1 damage, such as Lightning Reed, Puff-Shroom, and Sour Grapes' ability.
Unless you have these cards below, you have no other option but to sacrifice a plant or two to take out Conehead.
Cards that cost 2 sun or less and can take out Conehead in one attack: Hothead, Peashooter behind a Torchwood, Bonk Choy, Fire Peashooter, Precision Blast, Wild Berry, Berry Blast, Meteor Strike, Weed Whack, Devour
Cards that cost 3 sun and can take out Conehead in one attack (Solar heroes can use them on turn 2 by having their Sunflower alive after turn 1): Muscle Sprout, Zapricot, Vanilla, Mixed Nuts, Whack-a-Zombie
This is only if Conehead did not have his health boosted, though.
- On the old title screen, Conehead is seen wearing a blue tie. However, the tie is red in-game.