This deck is featured mostly around having tons of armored zombies as well as having a ton of health on those zombies. Conehead, Buckethead, Knight of the Living Dead, and All-Star Zombie all have armored traits, which will prevent them from being hurt by plants with 1 strength (2 if it's the Knight of the Living Dead). Coffee Zombie will give all zombies more health and frenzy while Medic and Camel Crossing can heal hurt allies (and Camel Crossing can give more health to zombies with full health. )
Yes, I did just make that joke. Begin weak, end strong. Summon tons of small Zombies using Disco Zombie, Imp-Throwing Gargantuars, and Disco-Tron 3000, then play a Zombie King and watch as you Crazy companions turn into Hearty heroes! Medics will keep you in the fight, and Camel Crossing and Monster Mash will keep your allies in their fight! Valkyrie’s voice sings stronger for each fallen, so even when the Knights fail, massive attack stats will bring down the toughest threats.
This deck is used for clear zombies (with Space Ninja in an environment) and build environments in the beginning, then start to promote zombies into knights so you will have a wave of strong armored zombies! Use and Escape Through Time to protect your zombies.
This deck is about boosting professional zombies' health and make the Zombie Middle Manager stronger. The environments Meteor Z and Cone Zone can help your professional zombies survive in the game. Use Jurassic Fossilhead to evolve weak professionals and move harmful plants away with Rodeo Gragantuars in the late game.