This is an extremely powerful deck meant for mid to late game. This deck requires some premium rares and premium super rares, but these cards are generally worth it to craft. This deck focuses on the synergy between the Solar and Guardian classes. There are two main themes in this deck: Nuts and Flowers. Use Smackadamia and Steel Magnolia to boost your nuts, generate lots of sun while protecting your sunflowers, and boost them with Spineapple. Spineapple is amazing in this deck, not only boosting nuts, but also Lil' Buddies from Poppin' Poppies and Sunflowers. Lil' Buddies also benefit from Steel Magnolia boosting up their health. Sage Sage can take advantage of the huge amount of sun production, netting you free draws and pressuring the zombie hero. Finally, Briar Rose and Power Flower are both incredible in this deck, damaging the zombie hero when Lil' Buddies are hurt and healing the plant hero for every flower in play.
A simple heavy card, composed of moderately expensive cards, be sure to keep up with team-up plants and be highly durable, tough beets is durable, while other plants dish out damage.
(P.S.:It's really expensive to craft these cards i'm about to mention)
The plants in this deck aren't really hard to get, given the fact that you start off with most of the plants anyway. The main point of this deck is to (as the name suggests) defend first and actually start fighting later. Delay the first few zombies with Potato Mines and Wall-Nuts, then rely on Venus Flytrap and Power Flower for healing. There aren't really that much tricks (only two variants), since the plants have the abilities this deck relies on.
No, seriously, do NUT attack anything in this deck. Guacodile, Mirror-Nut, Briar Rose, and Prickly Pear ensure that you exact revenge, while Poppin’ Poppies and Wall-nut Bowling ensure you always have something to avenge. Geyser, Steel Magnolia, and Smackadamia keep everyone up and running, while Pepper M.D. takes advantage of everyone’s healing! Keep Zombies small (in size AND numbers) with Grave Busters and Squashes, and your opponents will go nuts trying to break you down!
This deck is mainly high on defense. Use Potato Mines to get rid of small zombies. Plant Sunflowers to get more sun each turn and protect them with Nuts. Use Spineapple and Smackadamia to buff up both Sunflowers and Nuts to knock out the zombies. Use Poppin' Poppies if you are running out of options in defense and instant-kill tricks like Lawnmower, Whack-a-Zombie and Squash to make defense easier. If you have enough sun, you can start using the Cornucopia, but make sure there are enough empty lanes for this plant to be worth!
Works well against Hearty zombies.
Let me know what you think in the comments!
Wall-Knight's main priority is in defence - he has a great assortment of nuts to choose from, most of which can defensively team-up or benefit from teaming up. This deck offers good defence, some Bullseye attacks and a few Amphibious plants. It also has Potato Mines, for use in stalling early zombies.
I made this deck from Fry Em Up 's video. Click here to watch it.
So you need to control the early game well using cards such as Galacta-Cactus, Spikeweed Sector, and Hot Date. Then you need to pull off the Heartichoke-Venus flytraplanet combo to finish off your opponent. They managed to survive that? Then unleash Astro-Vera to finish them off with a 10-damage blow on their face or Cornucopia to really drain them of their cards.
Utilizing the Root tribe's synergy through Starch-Lord, this budget deck starts off with Potato Mine and Spikeweed Sector for early removal, then transitions into playing strong cards like Plantern and Tough Beets. Throw in a Starch-Lord to buff all of it up and gain a card advantage.
A cheap budget heals deck. Cosmoss synergises with Spikeweed Sector and Venus Flytraplanet, while Heartichoke goes in an infinite loop. Power Flower and Smackadamia are your finishers, and Kernel-Pult helps out with small removal. Add your own heals/ environments to make this stronger.