Light up the dance floor and the Plants with this aggressive Zombie deck! This high-damage, aggressive deck starts with Unlife of the Party. While this might just be a 1/1 Zombie to start with, he will rapidly become stronger with each Zombie you play. Follow this card up with a Disco Zombie (PvZH), who makes a Backup Dancer (PvZH) when played, and suddenly your Unlife of the Party is a 3/3! These bonuses will continue to stack up as you play, making them particularly dangerous to the Plants, and the Plant Hero. Mix in some direct damage cards, like Zombot's Wrath and Bungee Plumber to knock plants out of the way of your buffed up cards for some big damage onto the Plant Hero. Flamenco Zombie is another great addition to your deck. This 3/2 zombie costs 5 Brains, but he brings in an incredible power. He deals 2 damage to the Plant Hero for each Dancing Zombie you have on the lawn. That means you could land up 8 damage on the Plant Hero just by playing him, if you have a lot of Dancing Zombies. By integrating cards from the Premium set, you can take things even further. Aerobics Instructor will give all of your dancing Zombies +2/+0 at the start of every turn, which will really add up fast. Conga Zombie is a Gravestone Zombie deals 1 Damage when revealed, allowing you to take out a weaker plant, and get another Dancing Zombie out on the field with just a single card. Add in a Disco-Tron 3000 for the ultimate upgrade. This musical mech summons a Disco Zombie (PvZH), which summons a Backup Dancer (PvZH)! That's three Zombies in just one card. This combos great with several cards in your hand: If you have an Unlife of the Party on the lawn, it will instantly get +3/+3. If you have a Flamenco Zombie in your hand to follow it up, you'll deal 8 Damage to the Zombie Hero instantly. Play an Aerobics Instructor to start boosting all of these Dancing Zombies you now have.
x4
x4
x4
x4
x4
x4
x4
x1
x2
x4
x4
x1
Dancing Damage (Budget Version) (created by zcgreen2005)
Light up the dance floor and the Plants with this aggressive Zombie deck! If you don't have the cards needed for the deck above, try this one, instead.
As the name suggests, this deck mostly uses pet zombies. Power them up through Zookeeper. The more pets you play, the stronger Cat Lady can get. Use Bungee Plumber and Locust Swarm to finish off plants, and Yeti Lunchbox to power up your zombies.
This is a dancing zombie deck for Electric Boogaloo that focuses on dealing lots of damage straight to the enemy hero. This deck mainly uses common cards, so it has a very low craft cost which will help beginners. It has a strong early game due to Disco Zombie and Dog Walker, which will usually wipe out any early plants and hopefully deal some damage to the plant hero. Due to the large number of zombies you have, mainly made up of Backup Dancer this should leave you in a good position to summon Exploding Imp or Cuckoo Zombie in an empty lane. Later on in the game, the plant hero should summon some strong plants. All you need to do is place some weak zombies in the way, and with the early damage dealt to the plant hero, Flamenco Zombie, Foot Soldier Zombie and Zombot’s Wrath should be able to finish off the plant hero. If there is a really strong plant you are dealing with, do not hesitate to use your damaging abilities to kill it, although the deck should have enough removal to clear out these plants. The deck also has a large number of buffing cards, so if one of your zombies is in an empty lane, you can give him loads of power. You should aim to win as early as possible with this deck and you shouldn't find this too hard as long as you focus on dealing lots of damage to the plant hero, and not letting the game go on for too long.
This deck is all about hurting yourself to make yourself stronger. It's amazing against swarm decks and you can play mind games with your opponent. Easily one of the most fun decks I've ever played - please let me know if you try it!
Do light damage to the board with Fireworks Zombie, which buffs Newspaper Zombie, Valkyrie, triggers Barrel of Deadbeards and Jester, and bounces any Kangaroo Riders that may in danger.
For your pain, you do explosive damage to your opponent and easily wear down and eliminate your opponent's creatures.
Syncs very well with Boogaloo's superpowers.
I would love your feedback on this deck! Please comment or send me a message!
This deck is mainly about doing damage to your opponent's plants as quickly as possible. Cards like Bungee Plumber and Conga Zombie can finish off plants faster, specifically mushrooms. Use Exploding Imp to destroy big plants, or if you feel like going on the offensive. Use Gargantuars to swarm the battlefield, but do so if you can afford with enough brains. Not recommended to go all out on Gargantuars. Try not to deploy the Smashing Gargantuar first, unless needed to counter a big plant. Also target to deploy Deep Sea Gargantuar in the Amphibious lane. If all else fails, there's always Locust Swarm!
Works well against Kabloom plants.
Let me know what you guys think!
x4
x4
x4
x4
x3
x3
x4
x4
x4
x4
x2
Legendary plants make great chairs and food! (created by Alugia)
As the title hints, this decks makes use of bungee plumbers and nibble. This deck is meant to deal with Green Shadow in the later levels, where she repetedly plays legendaries like Doubled Mint and Bannanasaurus Rex. You should use the inclded tricks and superpowers to take out the legendaries. Always hav enough brains for tricks, as Green Shadow may play legendaries. Once you get into the late game, you may be out of tricks. This is when you play gargantuars like Imp-Throwing Gargantuar and Nurse Gargantuar. Also, Maniacal Laugh and Vitamin Z are included to boost them. Is is recomended to use Maniacal Laugh on Nurse Gargantuars, as you will likley heal up to full.
This deck is meant to take early advantage and attacking the plant hero as much as possible, because Electric Boogaloo will run out of cards easily on late game. Try to not used up all your cards at once. Fireworks Zombie and Conga Zombie will make great synergy with Evaporate, while Loudmouth and Vitamin Z will be a great support for your zombies. If a late game occurs, Maniacal Laugh and the gargantuars can help assisst you.
This Deck focuses on doing damage to plants directly. Pick up each of them by Locust Swarm, B-flat and The Chickening. Tricks may help you do direct damage to the enemy.
x4
x4
x4
x3
x4
x2
x3
x3
x4
x3
x4
x2
The Tides have Turned (outdated) (created by Davedabrave)
This deck is not meant to have a great early game but the tides will turn in the late game. Use Bungee Plumber to get rid of early threats like Pea Pod. If you are heavily injured Nibble and Nurse Gargantuar can regain your health. Conga Zombie can work well with Evaporation if you're facing a strong card. Buff Amphibious cards with Zombie Yeti and Loudmouth to force the opponent to destroy them. Put Exploding Imps against menacing cards and use Fireworks Zombie with Jester, Newspaper Zombie and Zombie-Making Gargantuars to stress your opponent. Cosmic Dancers give you a supply of buffed dancers and Quasar Wizard gives you superpowers. Garganuars make a great late game push while Maniacal Laugh gives your unsuspecting opponent a finishing blow. If that doesn't end it then the two legendaries would.
This deck is full of Dancing cards. Use Disco-Naut, Disco Dance Floor, and Aerobics Instructor as an early nuisance, while evolving your other Dancing Zombies into a Headhunter. In the end, you get to do a lot of damage with Headhunter, Binary Stars, and Flamenco Zombie.
Biodome Botantist is taken advantage of in this deck - either use it to power up your Frenzy Zombies, or take advantage of it for your Gargantuar-Throwing Imps, Newspaper Zombies, Jesters and Imp-Throwing Gargantuars to get hurt and activate their abilities! Meanwhile, Unlife of the Party undergoes an afterlife procession that drives it beyond your control!
x3
x2
x3
x4
x3
x2
x3
x2
x2
x4
x3
x2
x3
x2
x2
Damage=Bounce+Buff+More Damage (created by ByeGuys)
Read the name. Damage= Bounce+Buff+More Damage. Use Fireworks, Barrels or Gas to buff Goat and bounce Hover-Goat and deal damage with Jester. However, you have to buff Goat for it to survive! Use Yeti's Lunchbox or Area 22 or Hover-Goat to buff it beforehand! Binary Stars can be replaced easily.
This deck sucks because gargs in general are slow and costly. Many good decks can finish the game before turn 6 or 7, even winning turn 4. The main problem with gargs is not sham rocket, but Plant Aggro, Midrange and Tempo decks like Aggro WK, Bempo, Rampclones, and Abeans, as they can end the game even before you can get smashing garg or supernova gars, the lowest costing gargs, on the field. Unless you want to give your opponents free stars, playing decks such as Player Removal or Binary22 would be better. Ask the PvZH discord for more info. Do not use this deck. Shamrock et, Doom-Shroom and aggro will destroy this deck. This is a horrible deck and it is not budget friendly.
x4
x4
x4
x4
x4
x4
x4
x4
x4
x4
Budget Burn (created by Silver + sushi on r/PvZH Discord)
Get ready to erase the Plant Hero from existence! Get in quick and easy damage to the opponent with Loose Cannon, Snorkel Zombie (PvZH), and Disco Dance Floor. Keep up the aggro with Unlife of the Party or Loudmouth using large stats to really bring the hurt. Keep poking that pesky Plant Hero with Jester perpetually punishing them, and combo it with Biodome Botanist to block one of their lanes and keep bringing the hurt! Finish them off Flamenco Zombie, Final Mission, or even by dropping an embarrassing Bungee Plumber on their face! Just remember to focus mainly on hurting the foe while using this deck, and they won't be able to withstand the flames of this disco inferno!
This is a deck consisting of tricks and tricks alone - yes, 40 tricks. You need to be patient, for not only you're not playing anything before plants play, you're also only on the offensive at least after turn 10, when the feast can finally begin.
You are no longer laughing. Destroy every plants (Even Untrickable) when they played, what do you have left? A 0 health opponent. Clear all the plants with a bag of tricks, crush their health with Total Eclipse and Trapper Territory. Fireworks Zombie opens your Barrel of Deadbeards. Then finish off with Gargantuars' Feast.