- For other versions, see Chomper (disambiguation).
|Other Superpowers|| Holo-Flora|
|She flosses after every meal and still, Zombie Breath is a real problem.|
Chompzilla is a plant hero in Plants vs. Zombies Heroes, and the leader of the Mega-Grow and Solar classes. Chompzilla's signature superpower is Devour, which instantly destroys a zombie with the lowest health on the field. If there are 2 or more zombies with the lowest health, Chompzilla can decide which zombie to destroy.
Chompzilla may be based on the Dionaea muscipula, commonly known as the Venus flytrap, or, like the Chomper family, she may also be based on the common Mario enemy, the Piranha Plant. On the other hand, her structure resembles Naval Piranha from the Yoshi series. She also bears a resemblance to the iconic gargantuan monster, Godzilla. Additionally, her tentacled appearance may be a reference to the Kraken, a large sea monster often depicted as being a giant squid or octopus. Her name is a portmanteau of "chomp" or the plant "Chomper," and the monster "Godzilla."
- Classes: Mega-Grow, Solar
- Boss Fights:
- Battle Area: Greenhouse
She flosses after every meal and still, Zombie Breath is a real problem.
Chompzilla's Mega-Grow and Solar classes allow her to generate lots of sun early on, then boost plants like crazy to overwhelm the opponent. If they are threatened by zombies, destroy them instantly or boost their stats to make them survive the hit, or at least fight back harder before being destroyed.
Solar plants benefit greatly from playing Mega-Grow cards because many of them have useful traits and abilities, like Strikethrough (Fume-Shroom, Bloomerang, Power Flower, Laser Bean), healing (Venus Flytrap, Power Flower), and destruction (Three-Headed Chomper, Briar Rose). With Chompzilla boosting their stats and making them do bonus attacks, they become more devastating against the opponent. On the other hand, Mega-Grow plants don't synergize with Solar cards very much, with the exception of healing cards like Geyser or 2nd-Best Taco of All Time, and are pretty independent from each other (even Briar Rose cannot benefit from Flourish since it is a trick, not a plant).
Chompzilla's advantage over other Solar heroes when using a healing deck is that she can make her Venus Flytraps generally much stronger by using Fertilize, or by using Plant Food to give them a smaller boost, but do damage and heal her instantly. She also has access to Geyser for some cheap mass-healing.
Chompzilla's weakness, however, is her lack of Amphibious plants. To prevent zombies from setting up in aquatic lanes, instantly destroy any possible threat with Whack-a-Zombie, Squash, Three-Headed Chomper, or Devour. She can also move them with Sweet Potato or Whipvine too, being a Mega-Grow hero too.
Chompzilla has a deadly arsenal of Mega-Grow plants that can take you down in a few hits and Solar plants that can be very annoying to handle. Use Rocket Science, Cut Down to Size, or Deadly zombies to deal with her plants. Sending out threats in aquatic lanes is a good way to take a big chunk of Chompzilla's health and provide a distraction for a more powerful zombie somewhere else.
Plants vs. Zombies Wiki has a gallery for Chompzilla.
- Unlike in Plants vs. Zombies: Garden Warfare, the Chomper class burrows underground, while Chompzilla bites the zombie from above.
- Chompzilla apparently is telepathic. When using a trick, she uses her head and green signals appear, implying that she is capable of telepathic abilities.
- She shares her battle music with Rose.
- Even though her signature superpower is called Devour, she actually does not eat zombies. She destroys zombies by biting them instead.
- In "Return of Chompzilla" and A Fight to the Finish Line, the AI is somehow able to play Wild Berry even though Chompzilla does not lead the Kabloom class.
- This is possibly a glitch.