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Cards are the main collectibles available in Plants vs. Zombies Heroes. They are the main methods used by plant and zombie heroes to combat the opposing side.


Cards are divided into two major categories: fighter cards and trick cards. A fighter card spawns a friendly fighter on the field when it is played, which in most cases attack enemy fighters or the opposing hero, and is destroyed and removed once its health reaches 0. A trick card generates a variety of abilities when it is played, ranging from making additional friendly fighters, modifying their attributes or destroying them, to gaining or adding cards from or into the player's deck. After the ability ends, the trick card is automatically removed.

Each card also has a set of attributes, such as cost, strength, health, class and tribe - one of which is a superpower, a special kind of trick card that is only gained at the start of the game and every time the hero successfully blocks an attack.

At the start of the game, each player is given four cards in their hand, and is also given the chance to replace each card once with another random one taken from the player's deck. Each player is also given a random superpower card from the player's list of available cards, which cannot be replaced. The player also draws a card from their deck every turn, and there are certain abilities that can give the player additional cards, either from or outside the deck. Each player can only have ten cards in their hand at once before the game stops giving them cards.

Decks are required to have forty cards, and four of a single type of card can be put in at most. Therefore, it is very important to consider what cards are needed. One thing to notice is that superpowers do not count to the deck's total number of cards.

A card can be played providing that the card's cost does not exceed the player's currency stockpile balance, and that there are valid targets (for trick cards) or lanes (for fighter cards) for the card. Once the card is played, the player's currency stockpile balance is decreased by an amount equal to the card's cost. Plants can play both fighter and trick cards at the same time since they only have one play turn before the "Fight!" phase occurs. Zombies have separate fighter and trick phases, giving them two play turns before the "Fight!" phase occurs.


Each side has unique tribes that can allow cards to create synergies. Each class has a main tribe, as well as two cards that can form synergy with the main tribe of the class, one basic and the other premium. An example of a plant synergy is Peashooter taking benefit from The Podfather, both part of the pea tribe, the main tribe of the PvZH Mega-Grow IconMega-Grow class, and an example of a zombie synergy is Zombot Drone Engineer boosting Space Cadet, both part of the science tribe, the main tribe of the PvZH Brainy IconBrainy class.

Note that there are also examples of fighters within main tribes outside of the class, for instance Fume-Shroom being a mushroom plant in the PvZH Solar IconSolar class or Disco-Tron 3000 being a science zombie in the PvZH Crazy IconCrazy class.

Turn order

The zombies' fighter turn comes first, followed by the plants' combined turn, followed in turn by the zombies' trick turn, after which the "Fight!" phase occurs during which fighters engage in combat against the opposing side. Destroyed/used cards are removed and the turn order starts over from the beginning.

In the "Fight!" phase, zombie fighters attack first, then plant fighters attack afterwards even if the plant fighter has its health down to 0 after being attacked. Because of this, the game immediately ends if a PvZH Strikethrough IconStrikethrough zombie defeats the plant hero, even if there is a plant in the same lane with PvZH Strikethrough IconStrikethrough that is about to finish off the zombie hero.

Attribute Description
Class Determines the hero(es) that can play the card. In deck construction, a hero can only include cards from the 2 classes it leads with no exception. However, off-class cards can be obtained through card effects such as Eureka's.
Tribe Determines the effects that the card can be subjected to. Several abilities only affect fighters in certain tribes: For example, all plants in the pea tribe gain bonus attack points when they are played behind a Torchwood. A superpower is a special kind of trick card that can only be obtained in specific situations.
Sun/Brain cost Determines the cost of the card.
Strength Fighter exclusive. Determines the amount of damage the fighter does to the opposing hero or fighter(s).
Health Fighter exclusive. Determines the amount of damage the fighter withstands. A fighter is destroyed and removed once its health reaches 0.
Traits/Effects Determines the traits a fighter has, or the effect a card gives. See the Traits and Effects section.
Abilities Determines the abilities of playing the card, if any are present.
Rarity Determines the chance of that card being spawned through card drops or booster packs. Hero-specific superpowers are also indicated by the Premium - Legendary rarity.


Although every fighter is unique, many of them share common traits, which the player needs to know to use them the best way. Present here is a list of traits that many fighters have, along with an explanation of them:


When this is destroyed, you can play it a second time

Game Description

Exclusive to zombies.

Any fighter with this trait returns to the owner's hand as a "ghost" version of itself when it is destroyed. The ghost version has identical stats to the original card, but without the Afterlife trait.

Haunting ZombieH Octo ZombieH
Haunting Zombie Octo Zombie


Play on Water or Land

Game Description

Any fighter with this trait is not restricted to just ground or heights lanes in terms of placement, but can also be played on aquatic lanes.


Sting BeanH Sea-ShroomH Water ChestnutH Pear CubH Grizzly PearH
Sting Bean Sea-Shroom Water Chestnut Pear Cub Grizzly Pear
GuacodileH SmackadamiaH Admiral Navy BeanH SpyrisH Lightning ReedH
Guacodile Smackadamia Admiral Navy Bean Spyris Lightning Reed
CattailH MayflowerH Navy BeanH Snake GrassH Jolly HollyH
Cattail Mayflower Navy Bean Snake Grass Jolly Holly
BrainanaH The Great ZucchiniH
Brainana The Great Zucchini


Snorkel ZombieH Dolphin RiderH Deep Sea GargantuarH Octo ZombieH Impfinity CloneH
Snorkel Zombie Dolphin Rider Deep Sea Gargantuar Octo Zombie Impfinity Clone
Octo-PetH Fishy ImpH Toxic Waste ImpH Walrus RiderH Zombot Sharktronic SubH
Octo-Pet Fishy Imp Toxic Waste Imp Walrus Rider Zombot Sharktronic Sub
Zombot Plank WalkerH SwabbieH
Zombot Plank Walker Swabbie

PvZH Anti-Hero IconAnti-Hero

+(Number of Strength Points) Strength against Heroes

Game Description

Any fighter with this trait does more damage if it hits the opposing hero. This only applies if the lane is clear of enemy fighters, so playing anything in front of that fighter nullifies the PvZH Anti-Hero IconAnti-Hero trait.


Poison MushroomH Poison IvyH Poison OakH
Poison Mushroom Poison Ivy Poison Oak


Mini-NinjaH Stealthy ImpH Walrus RiderH
Mini-Ninja Stealthy Imp Walrus Rider

PvZH Armored IconArmored

Reduce damage to this by (number)

Game Description

Any fighter with this trait takes reduced damage when it is attacked, with the number specifying the amount of damage that is subtracted. If the damage done is less than the resistance number, the fighter does not take any damage. However, this effect does not protect the fighter from any effect that reduces its stats by a set amount.


Jugger-NutH Tough BeetsH Soul PatchH
Jugger-Nut Tough Beets Soul Patch


ConeheadH Bonus Track BucketheadH BucketheadH All-Star ZombieH Defensive EndH
Conehead Bonus Track Buckethead Buckethead All-Star Zombie Defensive End
Knight of the Living DeadH
Knight of the Living Dead

PvZH Truestrike IconBullseye

Doesn't charge the opponent's Block Meter

Game Description

Any fighter with this trait does not fill up the opposing hero's Super-Block Meter upon a successful attack.


Sting BeanH CactusH Jugger-NutH
Sting Bean Cactus Jugger-Nut


Pool SharkH Mountain ClimberH Shieldcrusher VikingH Wizard GargantuarH
Pool Shark Mountain Climber Shieldcrusher Viking Wizard Gargantuar

PvZH Deadly IconDeadly

Destroy any Plant it hurts

Game Description

Exclusive to zombies.

Any fighter with this trait always destroys any enemy fighter it does damage to. Heroes are not affected by it, and PvZH Armored IconArmored enemy fighters can survive the attack as long the fighter's damage does not exceed their damage resistance.

Toxic Waste ImpH Smelly ZombieH Barrel Roller ZombieH Super StenchH
Toxic Waste Imp Smelly Zombie Barrel Roller Zombie Super Stench

PvZH Frenzy IconFrenzy

When this destroys a Plant, it attacks again

Game Description

Exclusive to zombies.

Any fighter that has this trait attacks once more if it destroys the enemy fighter in front of it and survives without being destroyed itself.

Energy Drink ZombieH VimpireH Smashing GargantuarH Octo ZombieH Octo ZombieH
Energy Drink Zombie Vimpire Smashing Gargantuar Octo Zombie Returned Octo Zombie
Maniacal LaughH All-Star ZombieH Coffee ZombieH Wannabe HeroH PossessedH
Maniacal Laugh All-Star Zombie Coffee Zombie Wannabe Hero Possessed


Hides in a Gravestone until it's time for tricks

Game Description

Exclusive to zombies.

Any fighter with this trait is not revealed until the user's trick stage begins, they are instead concealed by a gravestone. The opposing hero cannot see how much brains are spent on that fighter until the "Zombie Tricks" phase. While it is concealed, the fighter is immune to all damage and card effects (from both the plant and zombie side), with Grave Buster being the only exception.

Pied PiperH Squirrel HerderH LoudmouthH Zombot Drone EngineerH ElectricianH
Pied Piper Squirrel Herder Loudmouth Zombot Drone Engineer Electrician
Gentleman ZombieH Kite FlyerH Mad ChemistH Conga ZombieH Newspaper ZombieH
Gentleman Zombie Kite Flyer Mad Chemist Conga Zombie Newspaper Zombie
AbracadaverH Exploding ImpH JesterH Sumo WrestlerH LandscaperH
Abracadaver Exploding Imp Jester Sumo Wrestler Landscaper
Trash Can ZombieH Rodeo GargantuarH Swashbuckler ZombieH Line Dancing ZombieH Smelly ZombieH
Trash Can Zombie Rodeo Gargantuar Swashbuckler Zombie Line Dancing Zombie Smelly Zombie
Stealthy ImpH FirefighterH Pogo BouncerH Tomb Raiser ZombieH Mixed-Up GravediggerH
Stealthy Imp Firefighter Pogo Bouncer Tomb Raiser Zombie Mixed-Up Gravedigger
Surprise GargantuarH In-CryptedH
Surprise Gargantuar In-Crypted

Splash Damage

When it attacks, it also deals (amount of damage) damage to Zombies next door

Game Description

Exclusive to plants.

Any fighter with this trait does a certain amount of damage on adjacent lanes, in addition to the lane it is on when it attacks. Heroes, however, do not take Splash Damage if adjacent lanes are empty. Splash Damage cannot be increased in any way, even if the fighter's strength has been increased.

Lightning ReedH SnapdragonH Winter MelonH
Lightning Reed Snapdragon Winter Melon

PvZH Strikethrough IconStrikethrough

This hits the Zombie here and the Zombie Hero

Game Description

This hits all plants here and the Plant Hero

Game Description

Any fighter with this trait does damage to all enemy fighters in its lane, including the opposing hero.


Fume-ShroomH Jack O' LanternH BloomerangH Power FlowerH Laser BeanH
Fume-Shroom Jack O' Lantern Bloomerang Power Flower Laser Bean


Hot Dog ImpH Line Dancing ZombieH Zombot Plank WalkerH
Hot Dog Imp Line Dancing Zombie Zombot Plank Walker


You can fit two Plants here

Game Description

Exclusive to plants.

Any fighter with this trait can be played in a lane that is already occupied by an allied fighter, regardless of whether that fighter already occupying the lane has the Team-Up trait or not.

Potato MineH Wall-NutH Water ChestnutH Pea-NutH Red StingerH
Potato Mine Wall-Nut Water Chestnut Pea-Nut Red Stinger
Mirror-NutH Prickly PearH Lil' BuddyH HotheadH Puff-ShroomH
Mirror-Nut Prickly Pear Lil' Buddy Hothead Puff-Shroom
Pear PalH Sweet PotatoH TorchwoodH Admiral Navy BeanH ShelleryH
Pear Pal Sweet Potato Torchwood Admiral Navy Bean Shellery
CarrotilleryH Navy BeanH SunflowerH Twin SunflowerH
Carrotillery Navy Bean Sunflower Twin Sunflower


Some cards afflict other fighters with certain effects. Present here is a list of effects that a fighter can receive, along with an explanation of each of them:

PvZH Frozen IconFreeze

That (Zombie/Plant) skips its next attack

Game Description

Any fighter that receives this effect is immobilized, forcing it to skip its next attack. Using a card that makes the immobilized fighter do a bonus attack instantly cancels out the PvZH Frozen IconFreeze effect.


Snow PeaH Chilly PepperH Jolly HollyH Winter MelonH Iceberg LettuceH
Snow Pea Chilly Pepper Jolly Holly Winter Melon Iceberg Lettuce
Big ChillH
Big Chill


Frozen TundraH
Frozen Tundra


Put it back in its owner's hand.

Game Description

Any fighter that receives this effect is returned to the owner's hand, with all stat changes and damage taken removed.


Rescue RadishH Jumping BeanH Spring BeanH WhirlwindH
Rescue Radish Jumping Bean Spring Bean Whirlwind


Zombie YetiH Kangaroo RiderH FirefighterH Pogo BouncerH Backyard BounceH
Zombie Yeti Kangaroo Rider Firefighter Pogo Bouncer Backyard Bounce
Zombot StompH DolphinadoH
Zombot Stomp Dolphinado

Bonus Attack

Any fighter that recieves this effect attacks again.


RepeaterH Bananasaurus RexH Re-Peat MossH Plant FoodH Espresso FiestaH
Repeater Bananasaurus Rex Re-Peat Moss Plant Food Espresso Fiesta
Time to ShineH
Time to Shine


ElectricianH Gadget ScientistH TricksterH Lurch for LunchH Carried AwayH
Electrician Gadget Scientist Trickster Lurch for Lunch Carried Away


Restore health to a damaged ally unit or hero.


Venus FlytrapH Power FlowerH 2nd-Best Taco of All TimeH GeyserH
Venus Flytrap Power Flower 2nd-Best Taco of All Time Geyser


Overstuffed ZombieH Nurse GargantuarH NibbleH Stayin' AliveH MedicH
Overstuffed Zombie Nurse Gargantuar Nibble Stayin' Alive Medic
Heroic HealthH
Heroic Health


Any fighter that receives this effect is unable to get hurt in any way in that turn. However, they are not immune to tricks that can instantly destroy the target like Lawnmower, or stat degraders like Nibble.


Peel ShieldH UncrackableH Root WallH
Peel Shield Uncrackable Root Wall


Trash Can ZombieH Zombie CoachH
Trash Can Zombie Zombie Coach


Crafting interface

The crafting interface displayed at the bottom of the screen, under the card being viewed.

Crafting is a feature that can be accessed through tapping the desired card in the Collection or the Deck Building section. It allows the player to directly create new cards without having to purchase Packs.

Crafting a new card requires Spark, a special kind of resource that cannot be purchased with money and can only be gained by recycling cards and completing certain Hero Quests. Currently, most collectible cards in the game can be crafted and recycled, with the exception of certain Event cards that are slated to become craftable in the near future. In addition, all Basic - Common cards cannot be recycled, and cards with 4 copies of will have their crafting option disabled.

The amount of Spark required for crafting, and rewarded with recycling, is determined by rarity. Crafting a new card will always require more Spark than the amount given by recycling a card of equal rarity, making the process generally extremely inefficient.

Rarity Crafting Recycling
Basic - Common 25 PvZH Spark Icon 0 PvZH Spark Icon (Cannot be recycled)
Premium - Uncommon 50 PvZH Spark Icon 15 PvZH Spark Icon1
Premium - Rare 250 PvZH Spark Icon 50 PvZH Spark Icon
Premium - Super Rare 1000 PvZH Spark Icon 250 PvZH Spark Icon
Premium - Legendary 4000 PvZH Spark Icon 1000 PvZH Spark Icon
Event2 1000 or 2000 PvZH Spark Icon 75 PvZH Spark Icon

1. 10 PvZH Spark Icon prior to update 1.8.23
2. Only applies to cards made craftable some time after release.


  • As stated above, some traits are exclusive to either side:
    • There are no plant fighters that have the Gravestone, PvZH Deadly IconDeadly, PvZH Frenzy IconFrenzy, or Afterlife traits.
    • There are no zombie fighters that have the Team-Up or Splash Damage traits.
      • Prior to update 1.2.11, there were no zombie fighters with the PvZH Strikethrough IconStrikethrough trait either.
  • Brain Freeze has the only zombie card so far that gives the PvZH Frozen IconFreeze effect, Frozen Tundra, his signature superpower.
  • Prior to update 1.2.11, cards were referred to as teammates.
  • Prior to update 1.2.11, Bullseye was named Truestrike.
  • The spark symbol is similar to the Power Zap symbol except being blue instead of purple.
  • If a fighter has two or more attack traits, it has a green star in place of the strength symbol.

The number "x4" flashing red if the player tries to add another Navy Bean

  • Prior to update 1.6.27, if a fighter had a trait, it wasn't shown in their card.
  • If a card's cost is reduced via any card abilities or gimmicks in some missions, the cost number is colored green instead of black. On the other hand, if its cost is increased, the number is shown red instead.
  • Bringing 4 of the same card cause the "Add" button to appear gray for the remaining ones. Tapping "Add" causes the number "x4" to flash red, indicating that no more of that card can be added anymore.

Start a Discussion Discussions about Card

  • PvZ Characters in PvZH Ideas II

    299 messages
    • AngryBirds'sSuperFan wrote:'''Infi-nut'''Professional Nut Plant ''Afterlife'...
    • '''Outlaw '''(''cowboy zombie'') '''Class''': {{P...
  • Sorting PvZH Cards by Effect (Vote)

    26 messages
    • ===For Freeze=== {{Support|It's the same thing as traits, but with an effect. Cards that freeze go in this category.}} ===For Bounce=...
    • 9 Supports to 1 Oppose. Supports win.

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