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Cards are the main collectibles available in Plants vs. Zombies Heroes. They are the main methods used by Plant and Zombie Heroes to combat the opposing side.

Overview

Cards are divided into two major categories: Fighter cards and Trick cards. A Fighter card will spawn a friendly unit on the field when played which will in most cases attack enemy units, and will be destroyed and removed once its health reaches 0. A Trick card generates a variety of effects when played, ranging from spawning additional friendly units, modifying their attributes or destroying them, to gaining or creating additional cards in the player's deck. After the effect ends, the Trick card will automatically be removed. Each Card also has a set of attributes, such as cost, strength, health, class and tribe (tribe) - one of which is a Superpower, a special kind of Trick card that is only gained at the start of the game and every time the Hero successfully blocks an attack.

At the start of the game, each player is given four cards in their hand, and will be given the chance to replace each card once with another random one taken from the player's deck. Each player will also be given a random Superpower card from the player's list of available cards; this card cannot be replaced. The player will also draw a card from the deck each turn, and there are special effects that can give the player additional Cards, either from or outside the deck. Each player can only have ten cards in their deck before the game stops giving them cards.

Decks can have up to forty cards, and four of a single type of card. Superpowers do not count to the deck's total number of cards. It is very important to consider what cards are needed.

A card can be played providing that the card's cost does not exceed the player's currency stockpile balance, and that there are valid targets (for Trick cards) or spots (for Fighter cards) for the card. Once the card is placed, the player's currency stockpile balance will be decreased by an amount equal to the card's cost. Plants can play both Fighter and Trick cards at the same time since they only have one play turn before the Fight! phase occurs. Zombies have separate Fighter and Trick phases, giving them two play turns before the Fight! phase occurs.

Tribes

Each side has unique tribes that can allow cards to have synergy. Each class will have a main tribe, sporting different cards with the tribe. Along with these, there are also two cards that can form synergy with the tribe for the class. Note that there are also examples of the tribes outside of the class, for instance Fume-Shroom being a Mushroom in the Solar class or Disco-Tron 3000 being a Science Zombie in the Crazy class.

Each class has two cards that synergize the tribe, one in the Basic Set and one in the Premium set. 

Turn Order

The Zombies' Fighter turn comes first, followed by the Plants' combined turn, followed in turn by the Zombies' Trick turn, after which the Fight! phase occurs during which friendly units attack enemy units, defeated/used cards are removed and the turn order starts over from the beginning.

In the Fight! phase, Zombies attack first, then Plants attack after Zombies do, even if that Plant has its Health down to 0 after being attacked. Note that the game will immediately end if the Zombies use a Strikethrough zombie to defeat the Plant Hero, even if there is a Plant in the same lane with Strikethrough that is about to finish off the Zombie Hero.

Attribute Description
Class Determines the Hero(es) that can play the card. A Hero can only play cards from the classes it leads.
Tribe Determines the effects that the card can be subjected to. Several effects will only affect characters of certain tribes: For example, all plants of the Pea tribe will gain bonus attack points when placed behind a Torchwood. Superpower is a special tribe of Trick card that can only be obtained in specific situations.
Sun/Brain cost Determines the cost of the card.
Strength Fighter card exclusive. Determines the amount of damage the card can deal to the opposing side's Hero or card(s).
Health Fighter card exclusive. Determines the amount of damage the card can withstand. A Fighter card will be destroyed and removed once its Health reaches 0.
Special effects Determines the side effects of playing the card, if any are present. Some Fighter cards do not have special effects.
Rarity Determines the chance of that card being spawned through card drops or booster packs. Hero-specific Superpowers have a Premium - Legendary rarity.

Traits

Although every card is unique, many of them share common traits, which the player needs to know them to use the cards the best way. Present here is a list of traits that many Character cards have and share along with an explanation of them:

Afterlife

When this is destroyed, you can play it a second time

Game Description


Exclusive to the Zombie side. Any Fighter that has this trait will, when destroyed, return to the owner's hand as a "ghost" version of itself. The ghost version has identical stats to the original card, but without the Afterlife ability.

Amphibious

Play on Water or Land

Game Description


Zombies or Plants with this trait are not restricted to just land lanes in terms of placement, but can also be placed in aquatic lanes.

PvZH Anti-Hero IconAnti-Hero

+(Number of Strength Points) Strength against Heroes

Game Description


Any Fighter that has this trait will deal higher damage if it hits the opponent's hero. This only applies if the lane is clear of obstructions so placing anything in front the Anti-Hero character that blocks attacks will remove the Anti-Hero damage bonus.

PvZH Armored IconArmored

Reduce damage to this by (number)

Game Description


Any Fighter that has this trait will suffer reduced damage when attacked, with the number specifying the amount of damage that is resisted. If the damage dealt is less than the resistance number, the Armored Fighter will not take any damage. However, this effect does not protect its owner from any effect that reduces health by a set amount.

While not exclusive to either side, Knight of the Living Dead is the only card in the game with Armored 2.

Bounce

Push it off the board. It can be replayed

Game Description


Any Fighter or trick that has this trait will, once played, either force the user to choose one of their own active Fighters and return it to their hand without affecting its stats or choose one of their opponent's active Fighters and return it to their hand, again, without affecting its stats. This effect is used to balance some powerful cards, as sometimes the targets are restricted to Plants/Zombies of the same side.

PvZH Truestrike Icon Bullseye

Doesn't charge the opponent's Block Meter

Game Description


Any Fighter with this trait will be able to damage the opponent's hero without filling up the hero's block meter, potentially avoiding attacks/abilities from the hero.

PvZH Deadly IconDeadly

Destroy any Plant it hurts

Game Description


Exclusive to the Zombie side. Fighter with this trait will destroy the card it targeted in one hit if at least one point of damage was dealt. Heroes are not affected by this, and Armored Fighter can survive the attack as long the Deadly Fighter's damage does not exceed their damage resistance.

PvZH Frozen IconFreeze

That (Zombie/Plant) skips its next attack

Game Description


Any Fighter or trick with this trait will immobilize its target, causing it to go through its turn without attacking. Using a card that gives the immobilized Fighter a bonus attack will cancel out the Freeze trait's effect.

PvZH Frenzy IconFrenzy

When this destroys a Plant, it attacks again

Game Description


Exclusive to the Zombie side Any Fighter that has this trait will attack one additional time if it destroyed its target and survived without being defeated itself. Against weak-enough targets, Fighters with this trait can chain up multiple attacks, making them dangerous if not dealt with.

Gravestone

Hides in a Gravestone until it's time for tricks

Game Description


Exclusive to the Zombie side Any Fighter with this trait will not be revealed until the user's trick stage begins, they are instead concealed by a gravestone. While concealed, the Gravestone Fighter is immune to most attacks and tricks, with Gravebuster being the only exception.

Splash Damage

When it attacks, it also deals (number of damage) damage to Zombies next door

Game Description


Exclusive to the Plant side. Any Fighter with this trait will deal damage in adjacent lanes in addition to the lane it targeted when attacking. Heroes do not receive additional damage if the adjacent lanes are empty though.

PvZH Strikethrough IconStrikethrough

This hits the Zombie here and the Zombie Hero

Game Description


Any card with this trait will, when it attacks, damage all enemies in the lane it targets, including the opposing Hero.

Team-Up

You can fit two Plants here

Game Description


Exclusive to the Plant side. Fighters with this trait can be placed in a lane that is already occupied by an ally, causing them to either be protected from damage by its comrade or protect its comrade from damage.

Crafting

This feature is for players who have more than 4 of each card. Since you can carry only 4 maximum, any more cards over 4 are basically useless. (Ex: If you have 9 Bluesberry cards, you can only carry a maximum of 4 Bluesberries, rendering the other 5 useless.)

All cards except for Basic - Common cards can be recycled. When you recycle a card, it is gone from your deck, but you get Sparks, the currency for crafting. Collect Sparks and use them to craft new cards that you don't own or need more of.

(Crafting price is listed on the left, while recycling price is listed on the right)

Basic - Common: 25 / 0 (Cannot be recycled as the game is programmed so you can't have more than 4 of each)

Premium - Uncommon: 50 / 25

Premium - Rare: 250 / 50

Premium - Super-Rare: 1000 / 250

Premium - Legendary: 4000 / 1000

Trivia

  • As stated above, some effects are exclusive to either side:
    • There are no plant fighters that have Gravestone, PvZH Deadly IconDeadly, PvZH Frenzy IconFrenzy or Afterlife as traits.
    • There are no zombie fighters that have Team-Up or Splash Damage as traits.
      • Prior to the 1.2.11 Update, there were no zombie fighters with PvZH Strikethrough IconStrikethrough either.
  • Brain Freeze has the only zombie card that has the Freeze trait, Frozen Tundra, his Signature Superpower.
  • Prior to the 1.2.11 Update, cards were referred to as Teammates.
  • Prior to the 1.2.11 Update, Bullseye was named Truestrike.
  • Prior to the 1.4.14 Update, Can't be hurt was named Shielded and had its own icon.
  • The spark symbol is similar to the Power Zap symbol except being blue instead of purple.
  • If a zombie has two or more traits, it will have a green star in place of the strength symbol.
  • Prior to the 1.6.27 Update, if a plant or zombie had a trait, it wouldn't be shown on their card.

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