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Cannons Away

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CannoningAway

Gameplay of Pirate Seas Day 20

I'm not saying you cheated... cheater.
Penny while acknowledging defeat


Cannons Away is an exclusive Brain Buster played in Pirate Seas where the player must use the five already-placed Coconut Cannons to shoot down Seagull Zombies. Shooting them gives players points and hitting three of more Seagull Zombies with one cannonball results in a combo and more points. At the end, the points turn into coins. To beat the level, the player must beat Penny's high score.

Target scores

  • Cannons Away Tutorial (Day 3): 5,000
  • Cannons Away I (Day 11): 30,000
  • Cannons Away II (Day 20): 40,000
  • Cannons Away III (pre-1.7) 60,000

Scoring

In here is a list of scoring pattern for this Brain Buster.

1x Combo! : 1 • 100 = 100

2x Combo! : 2 • 100 = 200

3x Combo! : 3 • 200 = 600

4x Combo! : 4 • 200 = 800

5x Combo! : 5 • 300 = 1500

6x Combo! : 6 • 300 = 1800

7x Combo! : 7 • 300 = 2100

8x Combo! : 8 • 400 = 3200

9x Combo! : 9 • 400 = 3600

10x Combo! : 10 • 400 = 4000

11x Combo! : 11 • 500 = 5500

12x Combo! : 12 • 500 = 6000

13x Combo! : 13 • 500 = 6500

14x Combo! : 14 • 500 = 7000

15x Combo! : 15 • 500 = 7500

16x Combo! : 16 • 500 = 8000

If the player solves how much a combo gets then add it, if it not already added.

Strategies

Save your cannonballs until Seagull Zombies come in large numbers. Never kill one or two Seagull Zombies. This way, you can rack up big combos.

Wait for a wave where multiple curve-shaped waves of Seagull Zombies appear and wait until they come together. Fire Coconut Cannons accordingly to keep them frozen in place and watch the points roll in.

Videos

Trivia

  • This the only Brain Buster which the zombies do not target the player's house. Instead, they fly away after a while.
  • This and Mummy Memory are the only Brain Busters that prohibit the player to use Power Ups or Plant Food.
  • This is the only Brain Buster and level where there is a score.
  • At the beginning of the level, it says "Ready... set... FIRE!", instead of "Ready... set... PLANT!".
  • If the player loses, the screen says, "Penny is not impressed with your score!" This is probably because Penny sets the target score in the beginning. This still appears after the 1.7 update, despite the fact that these dialogues were removed in that update.
  • The player gets coins equal to approximately 1% of the number of points the player scored. If the player loses, he or she will not get coins.
  • If the player reaches a high enough combo, the message given along with the combo may be the following:
    • "M-M-M-MONSTER TACO!", a reference to Unreal Tournament's Monster Kill phrase.
    • "TOASTY!", a reference to the Mortal Kombat's Toasty! easter egg,
    • "Twiddydinkies!", a reference to the store Crazy Dave owned in the first game.
†: Strategy page

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