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Camo Cactus is a variant of the Cactus in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. The Camo Cactus is able to deal out very high-damaging headshots but at a lower fire rate and reload speed. The standard clip of the Camo Cactus is up to five shots, and six shots when upgraded. This variant has improved range, allowing the player to easily snipe enemies. A player controlling the Camo Cactus can easily vanquish opponents, providing the player has good accuracy.
As a master of disguise, she's had to learn how to blend in to a suburban atmosphere. It was far more challenging than she had originally thought.
Camo Cactus has a drastically increased zoom and critical hit multiplier!
The primary weapon of the Camo Cactus is the Camo Shot. She has further zoom than every other character. All facts below apply to a fully upgraded weapon.
- The base damage per hit at all ranges is 33 and the critical is 66.
- The max DPS at all ranges (without upgrades) is 70.6.
- The weapon deals no splash damage.
- The ammo in a clip is 6. (5 in Garden Warfare 2)
- The reload time is 3.4 seconds.
- The projectile speed is fast.
- The weapon is a semi-precision weapon.
- The bloom is low.
Potato Mine is a passive attack piece that deals 175 to any zombies that step on it.
Garlic Drone is a drone with five health. It is armed with the Needle Shot and a Corn Strike.
Tallnut Battlement is a wall of two Tall-nuts and two Wall-nuts held together by vines. It can be used to stall zombies or provide cover.
Potato Nugget Mine
An alternate ability of Potato Mine, Potato Nugget Mine is smaller and does less damage. However, it is easier to camouflage and the player can place more of them at once compared to Potato Mine.
An alternate ability of Garlic Drone, Artichoke Drone has 20 health instead of the Garlic Drone's five, armed with the Artichoke Hearts and Baby Corn attack.
An alternate ability of Tallnut Battlement, Iron Maiden is an armored Wall-nut and hard to destroy. It is much stronger than the Tallnut Battlement; its only downside is its short width.
Enhanced Cactus Training
Superior survival training offers a faster way to load spikes.
Secret Spike Stash
A secret stash of ammo is useful for increasing ammo capacity.
Perfect spikes obviously result in dealing more damage to Zombies.
Unlocking (Garden Warfare only)
In order to unlock this variant, the player must reach rank 10 with the Cactus class. They need to do this by completing challenges with the Cactus and any of its variants. The player earns a character piece for each rank they level up, starting at level 6 all the way to level 10.
This is a more extreme version of Cactus that specializes in long-range kills. The Camo Cactus can make many vanquishes from a distance and can give the player correct accuracy and aim. You can zoom in more than other variants, so you can see ahead and snipe zombies from extreme distances as they come. Always aim for a headshot because it deals the most damage. The Camo Cactus deals enough damage per shot to kill an All-Star in three headshots and any other zombie in two shots. The Camo Cactus' damage has been reduced from 88 damage to 66 damage, reducing its kill potential but just keep your aim for the headshot and you will eventually make vanquishes and assists.
Camo Cactus's overwhelming strengths, however, is held back by her equally glaring flaws. In close quarters combat, Camo Cactus arguably performs the worst out of any character in the game due to her slow rate of fire and her slow reload speed and the fact that she is even more inaccurate when unzoomed than the default Cactus. The only way to take advantage of the Camo Cactus' primary weapon damage could be by trying to zoom in for a quick short-range headshot but this is insanely difficult to pull of, even for skilled players. To counteract the Camo Cactus' slow zoom, drop a Potato Mine after zooming in completely and it will instantly zoom in and stay like this until you die. Using this can help you get out of situations where you are caught offgaurd at medium or even close ranges
High and elevated places with good view of the surroundings are common places for Camo Cacti to be found in (though this is true with practically all Cactus variants).
The Chemist is perhaps the Camo Cactus' exact opposite, whereas the Camo Cactus can be lethal at long range, she is almost harmless at close range (if you keep moving erratically) while the Chemist can be lethal at close range but is practically harmless at long range.
Be extremely careful! From a distance, the Camo Cactus can zoom in more than any of her variants and can easily vanquish you in seconds. Also, be careful not stick your head out when not in a safe area as the Camo Cactus can line up an easy vanquish from a distance (a headshot deals a massive 66 damage). It only takes a part of your head to be exposed in order for the heavy damage of the Camo Cactus to apply so be wary of your position.
The Camo Ranger could be the most practical approach for countering the Camo Cactus since they are both snipers. It also has more ammo, and better equipped in close quarters than the Camo Cactus. Bear in mind, however, that the Camo Cactus does more damage per shot and can zoom in a lot further than the Camo Ranger so be careful about that. You could also use the ZPG or Stink Cloud to weaken, suppress or harass her.
The All-Star can deploy its Long Bomb if the Camo Cactus is in range. Imp Punts are less useful against this plant since they're best used at mid- or close range where your Football Cannon is more reliable. In fact, given all of her disadvantages in close quarters, it is extremely rare to see a Camo Cactus trying to fight at close range but if you do encounter one doing so, use your Sprint Tackle or Imp Punt to attack her.
The Engineer can use his Zombot Drone or Rocket Drone to find a Camo Cactus and harass her or even vanquish her (but be careful not to get spotted and shot down). Otherwise close combat with her using any of your other abilities, in particular the Jackhammer.
- In the Tactical Taco Party DLC, her primary attack got weakened, dealing 25% less damage (its headshot damage was lowered from 88 to 66 and its bodyshot damage was lowered from 44 to 33).
- She is one of the two plants in the game to have holes in its "nose." The other is Commando Pea.
- When not zoomed in, her crosshairs are so spread out that they actually zoom in slightly when jumping.
- This is the opposite of what happens with other characters where their crosshairs spread out slightly when jumping.
- In the Trouble in Zombopolis: Part Two DLC, she had her damage lowered from 30 to 28 but her lock speed multiplier was speed up.
- The damage nerf was reverted in the August 2nd patch but the lock speed multiplier was kept.