shes so cute :D
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In my headcanon Hypno-shroom said "cucumber" and for this reason Hocus Crocus now hates him, after some years they started a war between magic and Breaking Bad referencing-plants that eneded with every plant and zombie in the world.
Ail-mint: Puff-shroom
Conceal-mint: Dusk Lobber
Bombard-mint: Cherry Bomb
Pepper-mint: Ghost Pepper
Arma-mint: Cabbage-pult
Contain-mint: Hurrikale
Winter-Mint: Chilly Pepper
Reinforce-mint: Blockoli
Inforce-mint: Bonk Choy
In PVZ 1, some zombies such as pole vaulter, pogo, disco/dancing, dolphin, Jack n' the box, ladder. have higher base health than basic zombies, any idea why?
Tangle kelp's pf sound is scary af
I spammed it on the last level
#1: Bug Bot Imp
#2: Ice Arrow Shooter
#3: Shield Guardian Zombie
21 Votes in Poll
11 Votes in Poll
17 Votes in Poll
Did you know the olive pit can swallow a gargantuar but only if it is first shrunk by shrinking violet. Though is hard to have olive pit swallow the gargantuar with out it killing the plant first so using plant food is your best option.
Like why is Seafl*ra illegal now.
20 Votes in Poll
13 Votes in Poll
15 Votes in Poll
S+
Doom shroom: if you know how to remotely use it, you win, unless your loadout is horrible you will instantly win
S
Basic Zombie: spam it at the beginning for instant pressure on opponent :D
Newspaper: basic Zombie but can take on a single peashooter, good for early spam but more tanky
Football: use it to rush opponent when they have no instants available or to bait instants for I dunno gargantuan, I have never seen it get shot down before
Cherry bomb: a good instant to get rid of clusters of zombies
Jalapeno: use it to obliterate: opponents spamming in one lane, gargs hen they throw their imp, zombonis :D
Puff shrrom: basically the only counter to early basic and newspaper spam, 0 sun staller or cheap 25 sun shooter
Squash: cheap instant that refreshes decently fast
A
Buckethead: good tanker, recharges a bit slow though
Cabbage pult: good for making screen door and trash can useless and making ladder hard to use
Ice shroom: freeze the entire screen for only 100 sun :D God for stalling and making sure some zombies get killed off
Gargantuar: amazing tank that takes 2 instants to kill, will throw imp if the garg is far enough making their situation worse (unless they have jalapeno)
Ladder: good rusher for straight shooters, can use ladder to make wall/tall nuts or pumpkins useless
Reapeater: good general shooter that deals good damage
Starfruit: can be amazing if use right, spam it for chaos
Threepeater: great for putting pressure on multiple lanes
Fume shroom: counters hoards great, the pierce makes it really good
B
Bungee: use it to nab expensive/bothersome plants, can be countered easily if they have an instant
Conehead: decent if you want to deal with some light firepower but the slow recharge makes it not very viable
Pole vaulter: very good if it does it's job, but the opponent may just plant a sunflower or puff shroom in front of it to counter it
Disco: decent for having lots of zombies but can be countered by lots of firepower, anything that can remotely stall, instants, and fume shroom
Magnet shroom: really good if the opponent has a lot of metal using zombies, keyword if
Potato mine: can somewhat counter arly basic spam
Screendoor: better Buckethead as it recharges faster, but catapult plants or fume shrooms deem it worthless
Wall nut: decent stalling plant, that's it
Zomboni: expensive Buckethead that can't be stalled and crushes things, makes ice, and spawns bobsled zombies, if it gets far enough and dies, the bobsled zombies can be a big threat
C
Pogo: the definition of a rusher, it is pretty fragile though, easily killing if the opponent has decent firepower, also very expensive
Melon pult: actually has the same DPS as reapeater, double cost though, splash can be neat but still outclassed
Kernal pult: an RNG based staller, not too good
Snow pea: outclassed by reapeater, it does nothing to zomboni, shield zombies, and graves
Torchwood: if you get some reapeaters/oeashooters/threepeater: it can be deadly but it is situational
Trashcan zombie: defensive zombie as it has good health for it's price but is extremely slow, decent for protecting target zombies/graves/other zombies, but still not too good
D
Chomper: may be used as an emergency instant as it has a fast cooldown, but it is just too expensive for what it does
Garlic: can be used to protect a row of sunflowers, but zombies that don't eat like zomboni, catapult, or gargantuar ignore it, and zombies like polevaulter or pogo just hop over it
Peashooter: outclassed by cabbage and reapeater, simple as that
Hypno: costs 100 to use and hypnotizes one zombie, can be amazing if used on a football zombie but not very good otherwise
Split pea: too niche. only really good on digger, pogo, and maybe pole vaulter
Tall nut: just too expensive, it's better to make an overall defense, but in versus that isn't a good strat
Umbrella: WAY too niche, only counters bungee and catapult
E
Flag: not worth it's price... also RNG based as it may or may not spawn a Buckethead or conehead
Digger: too easily countered by people with braincells
Catapult: the person will either keep placing sunflowers to stall or just place a wall nut, when it runs out of basketballs, it's health is still not too good to justify it's price
Jack n' the box: not useful, 100 brains to maybe blow something up, somewhat decent at getting rid of something like a ypnotized football or Buckethead but still not good
Spikeweed: only really used to counter zomboni or catapult, and even so it's still a bit expensive to do so and is very ncihe
Gravebuster: 75 to get rid of a single 50 brainn costed grave that probably already produces brains, not a good deal
Scaredy shrooms: good cost efficiency but if one row besides it crumbles, itself will crumble, too easily countered
Pumpkin: 125 for the health of a wall nut, not good, there is no point in encasing a plant rather than placing a wall nut in front in versus
F
Cactus: why would you use this at all, there are two better peashooter DPS plants, peashooter itself as it can be comboed wilth torch at least, and cabbage for already explained reasons
Sun Shroom: worst plant to choose, worse than cactus as it at least acts like a peashooter, this dude costs 2 slots, only makes tiny sun at first, and sunflower already exists, if it wasn't banned during sudden death it may be viable in the tiniest bit, but no, it's not allowed in sudden death, don't use this unless you want to lose.
Since Ditb01 says that I should place my ideas on a blog post, i decided to take his advice from https://plantsvszombies.fandom.com/f/p/4400000000000155580 and do more Fan Ideas
Sweetcorn: fires a corn cob that attracts zombies in its lane and can explode when fully eaten
Pathostun: aim and fire at a group of zombies doing medium damage and stuns them for a couple of seconds
Seaweed: can turn sharp to pop ducky tubes and tires and can slap zombies in a 3x2 area
Caramel Corn: lobs caramel popcorn that can melt when coming in contact with a torchwood
Coppernong: aim and fire 3 times knocking back zombies in a 3x3 area, recharges afterwards
Bamboom Shoot: hides from zombies and lobs bamboo missiles from behind in a 3x3 area
Armored Zombie: has decked-out health which takes quite some time to vanquish but moves slowly
Bowler Zombie: rolls bowling balls and they can crush an entire lane of plants instantly
Water Balloon Zombie: throws water balloons at plants causing them to take extra damage
Cow Imp: can either swing into the lawn on rope or carries a milk bottle which can boost zombies
Nile Crocodile: eats all projectiles for a moment before closing his mouth leaving him vulnerable
Zombie Date: can attract nearby zombies to his lane once his chocolate casing is destroyed
Tell me what you think in the comments below please.