Black Hole is a galactic super-rare zombie environment card in Plants vs. Zombies Heroes, and a member of the Hearty class. It costs 1 to play, and its abilities give all plants in it -1, and move all plants played on another lane into it. This ability persists until Black Hole is overridden by another environment.
It is based on a black hole, a region of spacetime exhibiting such strong gravitational effects that nothing, not even particles and electromagnetic radiation such as light, can escape from inside it.
Its second ability is a reference to the gravitational effects black holes have, and its description references how plants and seeds are usually planted inside holes in soil.
- Class: Hearty
- Tribe: Environment
- Abilities: Plants here get -1. When a Plant is played, move it here.
- Set - Rarity: Galactic - Super-Rare
Plants usually like being planted in holes. Black holes? Not so much.
- Added to the game.
This environment is really cheap and powerful against decks that involve using Team-Up plants. Playing it early can make the plant hero to forcefully play a plant in that environment and turn weaker. This can work effectively when playing a strong zombie with Frenzy in that lane so that zombie can stay alive and have a chance to clear out most of the plants and damage the plant hero. You can also play a high strength zombie in a different lane to force the player from playing more plants in order to block the high strength zombie.
Placing an Arm Wrestler in this environment will cause all plants to move into this environment, causing the Arm Wrestler to continuously get boosted. This could force the plant hero to stop playing plants and instead rely on playing tricks and environments.
You can also play down a Vimpire or Overstuffed Zombie here, because whenever they play down a plant, it can get destroyed by them, and the Vimpire or Overstuffed Zombie can keep on getting more powerful by their abilities. The strength loss can also help, as it can make it so the plant does slightly less damage or almost none. However, only The Smash can normally perform this strategy.
All Hearty heroes can use this card greatly as it can lower 3 plants to 2 which makes them vulnerable to Rolling Stone and Weed Spray, allowing the ability to destroy solid plants like Sportacus, Cool Bean, Briar Rose, or Cosmic Nut. But then, beware if 4 plants are played in that environment as it will be immune to most instant-kills. This environment is also a great way to maximize the effectiveness of Alien Ooze, as it will draw a plant into its lane, allowing that plant to get -6/-6 easily, though only The Smash can do so normally.
When this environment is on board, avoid playing Team-Up plants as that plant will move to that environment, unless it already has two plants. The only way to avoid this environment's ability is to have one or two plants already in that environment and then play other plants before a plant in the environment is destroyed. If this environment turns into a nuisance towards your strategy, replace it with one of your environments as soon as possible.
The extra ability of plants getting -1 can be extremely annoying towards the plant hero, as powerful zombies will be able to be played in this environment, and due to the nature of this environment, they will be able to finish off many plants while at the same time lasting longer due to the strength reduction.
Health-Nut can be good in this environment, as the strength reduction will not affect it. By extension, Pecanolith will nullify the strength reduction altogether, reducing the effectiveness of this environment. If there is a zombie such as Arm Wrestler that is annoying in the environment, use Hot Date, Guacodile or cards that can destroy or damage the zombie there.
- In the development of Galactic Gardens, its original name was "Gravitational Pull" and had no sprites.
- Later, it was called "Gravity Well" and looked like many overlapping pink and white squares of different sizes that were spinning at different speeds.