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Arthur's Challenge

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Arthur's Challenge

Arthur's Challenge
The sword of Arthur. Those who try to lift it from its position will respond to endless onslaught. Used to unlock Arthur's Challenge.
Location Dark Ages
Unlocked Night 12
Excluded plants Zombies
Blover2 E.M.Peach2 Lily Pad2 Tangle Kelp2 Hot Potato2 Gold Leaf2 Thyme Warp2 Perfume-shroom2 Peasant Zombie2 Conehead Peasant2 Buckethead Peasant2 Peasant Flag Zombie2 Knight Zombie2 Jester Zombie2 Dark Ages Gargantuar2 Wizard Zombie2 Zombie King2 Imp Dragon Zombie2
Summoned: Imp Monk Zombie2
Here you'll find that day is night and knights are zombies!

Crazy Dave

Screenshot 2014-07-25-06-13-05

Arthur's Challenge before unlocking

Screenshot 2014-07-25-06-59-35

Arthur's Challenge after unlocking

Arthur's Challenge is Dark Ages' Endless Zone. It is unlocked after beating Night 12 of Dark Ages. As the name says, the entire level itself are much more challenging than the ordinary levels as one may not know the number of flags in a level. No tombstones in this Endless Zone contain Plant Food.

The player gets Sun-shroom, Puff-shroom, Fume-shroom and Wall-nut at the first level instead of getting Peashooter, Sunflower and Wall-nut. This makes it the first Endless Zone not to start the player out with those three plants, and the first Endless Zone to have four plants upon starting. It also made the Wall-nut to be the only plant that is at the beginning of all the Endless Zones until La Brainsa Tarpits.


Your high priority in this Endless Zone is to take all the offensive plants that do not produce projectiles that can be deflected by Jester Zombies. Grave Busters, on the other hand, are your highest priority above all else because Grave Busters will make short work of your problems and, unlike the tombstones from Ancient Egypt, the tombstones are much more aggressive and can cause zombies to pop out on designated tombstones. If you find it harder to manage, use Imitater Grave Busters as they will hasten the time to remove any graves and any possible graves that will appear over the course of the level progression. Keep in mind to always keep track of the environment. For example, tombstones rising after removing one grave followed by a surprise attack.

Jester Zombies are the greatest threat in this Endless Zone, especially if you have plants that throw projectiles on your lawn, as all of them will be deflected and can cause mass mayhem. The second one is the Dark Ages Gargantuar, third being the Wizard Zombie, and lastly, Zombie King. If all of them are present in one level, it will be extremely difficult. It is the nest equivalent of a certain level in Big Bad Butte with lots of minecarts on a lawn along with Chicken Wrangler Zombies, Prospector Zombies, Pianist Zombies, Zombie Bulls, Zombie Bull Riders, and Wild West Gargantuars.

What you should boost are the following; Magnet-shrooms in order to reduce the threat level of Buckethead Peasants and Knight Zombies; Iceberg Lettuces to halt the horde in an instant, allowing open fire for other plants. Alternatively, Kernel-pults are also good since they can damage all zombies. Snapdragons are also a good choice to boost as they quickly reduce almost all zombies to ash, plant them even if there are Imp Dragon Zombies nearby. Without Jester Zombies in a certain level, the threat level will be reduced depending on the circumstance like having a Dark Ages Gargantuar or Wizard Zombie for substitute. Sun-shrooms to immediately give you an edge in establishing your defenses at some points also, Sunflowers will also give you an edge but you must keep in mind that you should bring either of these two at your disposal. If Twin Sunflower is present alone (where Sun-shroom or Sunflower is not present on the seed slots the player have chosen) you will have a hard time as there are no suns falling from the sky and gravestones that contain the sun will be rare on some occasions and will most likely yield into a game over unless you chose a sun card before starting the level.

You can use Cherry Bombs to deal with Wizard Zombies because they kill zombies in a 3x3 area. Its better to kill Wizard Zombies before they turn plants to sheep. This will be better if you manage to have a copy of it as it will greatly lessen the number of plants that will be transformed into passive sheeps. Alternate strategy is to use boosted Iceberg Lettuces or Kernel-pults. Another fact is, you will be most likely to be forced by this Endless Zone to use your Plant Foods. You may wish to bring Power Lily with you, if you have it, to recharge your Plant Food. Use Power Lily and its imitater version if you manage to get a level where Dark Ages Gargantuar concentration gets rough especially on levels almost close to level 100 and beyond because those Gargantuars will appear already before triggering the first wave.

The Zen Garden is always there if necessary. You can use it to switch with zombies to fight with. Since the Ghost Pepper can not be transformed to a sheep by the Wizard Zombie, it is a good idea to use it when you encounter Wizard Zombies. Finally, use Power-ups if things get rough as your last resort.

Strategy 1

Created by Cookiepower

This strategy is built to work without premiums and with only seven seed slots. It has been tested up to level 100. You should also have obtained the Instant Recharge upgrade.

Plants needed


  • If you only have seven seed slots, you should always pick the first five plants and then the right two plants from the "backup" plants above.
    • Bring Banana Launcher id you see a Dark Ages Gargantuar and Fume-shroom if you see Jester Zombie in the seed selection screen. If the mentioned zombies are not there, bring Coconut Cannon and Cherry Bomb.
    • If you have an eighth seed slot, use it on whatever plant you see that would fit.
  • Plant a Primal Sunflower, then plant Gold Bloom. Use a Plant Food to instantly recharge Gold Bloom and plant it again.
  • Do not immediately plant Winter Melon, as the damage from the melons will trigger the next wave of zombies to spawn, giving you less time to set up in other lanes. Also, immediately planting Winter Melon will make it harder to plant new Primal Sunflowers. Hold off until you have several Primal Sunflowers.
  • Use Primal Potato Mine to kill the first few zombies. Plant it in the location that destroys the most tombstones and kills the zombies. The tombstones will be a problem especially if you need to get Fume-shroom up to deal with Jester Zombies.
  • Fume-shroom should always be placed behind a Primal Wall-nut as otherwise the Jester Zombie will likely kill it anyways. It is also a good idea to place Winter Melon in a lane adjacent to a Jester Zombie, as the Jester Zobmie will be slowed and take splash damage, allowing the Fume-shroom to kill it. Try to get a Fume-shroom and a Primal Wall-nut in every lane.
  • Use Primal Wall-nut to stall Dark Ages Gargantuars, as they take three hits before being destroyed. This gives time to kill them with bananas or slow them down.
  • Once you have an entire column of Winter Melons, start planting Banana Launchers and/or Coconut Cannons. To kill Dark Ages Gargantuars, fire three bananas at the square they are on, as this will kill any full-health Dark Ages Gargantuars as well as any other zombies that may be on the tiles. If there are no Dark Ages Gargantuars, simply start planting and firing Coconut Cannons, and as the number of Coconut Cannons grow the level will become easier.
    • Do not plant the Banana Launchers in the third column of the house as this is where thrown Imp Monks will land.
    • Using Plant Food on a Primal Potato Mine in the middle of a group of Dark Ages Gargantuars will likely kill most of them.
  • The worst levels are levels with both Dark Ages Gargantuars and Wizard Zombies. Dark Ages Gargantuars by themselves are relatively easy, and Wizard Zombies need to walk on screen far enough to use their magic. However, when both are together, Dark Ages Gargantuars can tank hits long enough for the Wizards to start disabling your plants. When this happens, it is important to use Banana Launcher shots to kill the Wizards in the back as well as manage the Gargantuars at the front. Focusing on one group without monitoring the other will likely result in a loss.


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  • Arthur's Challenge was named after Arthur Pendragon, also known as King Arthur, a British leader in the median time frame of fifth and sixth century who lead the defense of Britain against the Saxons in the early sixth century.
  • Like Big Bad Butte, new and powerful zombies like Zombie King and Wizard Zombie are encountered at early levels if the player wishes to try it after unlocking.
  • Arthur's Challenge and Pyramid of Doom are the only Endless Zones to have Grave Buster as an obtainable plant because they are the only worlds that contain tombstones.
  • This, Icebound Battleground, Temple of Bloom and Greatest Hits are the only Endless Zones which none of the words in the name have to do with death or evil. (Pyramid of Doom, Dead Man's Booty, Big Bad Butte, Terror from Tomorrow, Tiki Torch-er, La Brainsa Tarpits (Note that tarpits are places where prehistoric animals such as mammoths die.) and Highway to the Danger Room.)
    • Though Temple of Bloom is a pun of "Temple of Doom."
  • Arthur's Challenge, Terror from Tomorrow, Tiki Torch-er, and Greatest Hits are the only endless zones that its name does not present specific places.
  • Only Imp Monk Zombies are spawned from Necromancy in this level.
  • Its appearance resembles Excalibur, which was Arthur's legendary sword.

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