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Armor Chomper is the Super Rare armored variant of the Chomper in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He is slower but has 50 more health (75 if upgraded), mark the total of 200 health (225 if upgraded), meaning that he is the playable character with the third most health in Garden Warfare 2, being only beaten by Iron Citron (excluding Boss Mode, Z-Mech variants and the Infinite Robots) and Torchwood. The Armor Chomper was introduced in the Zomboss Down DLC pack.
Every morning, the Armor Chomper dons his suit of armor and prepares for battle. He tries to lube up his joints during respawns so he doesn't sound too creaky.
Though his armor slows him down, he has added health, and his bites deal extra damage!
The primary weapon of the Armor Chomper is Metal Chomp which deals 50 damage per chomp (double the damage of the normal Chomp).
Goop is Chompers' only "ranged" attack, purple goo is spit out. If an enemy is directly hit, they will take light amounts of damage over time, obtain lower speed (including turning around), and preventing the use of their abilities, making the zombie an easy target to chomp.
Burrow allows the Chomper burrows underground to cover a large distance quickly or to ambush zombies. Can easily be countered by Engineer's Sonic Grenade. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Not moving will reduce the rate at which the Dig Power is consumed. The player may remain motionless once activating Burrow for approximately 15 seconds before being forced back to the surface.
Chomper deploys a Spikeweed, which snare zombies that step on it, making it defenseless from its adversaries and hung upside-down (deals 25x2 damage) for a short period of time or until being vanquished. Any zombies using improvised armor will have their armor destroyed by being caught in a Spikeweed, leaving them vulnerable. The Spikeweed can be damaged and destroyed by zombies. The player can have three Spikeweeds.
Super Sticky Goop
An alternate ability of Goop, Super Sticky Goop renders an enemy zombie unable to move, with the same reduced turn speed as normal goop. The downside is that the cool down is twice of the normal goop and its damage is halved.
An alternate ability of Burrow, Sprint Burrow is just like Burrow, but faster and leaves the player underground with a shorter time.
An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.
Cheesy Goop (GW exclusive)
An alternate ability of Goop that is orange in color, Cheesy Goop does double damage but recharges half as fast.
Chesterweed (GW exclusive)
An alternate ability of Spikeweed, Chesterweed is identical to Spiky Spikeweed except for its orange appearance. The player can only have two Chesterweeds.
Rainbow Warp (GW2, Unicorn Chomper only)
Chomp Cannon (GW2 Exclusive)
The Chomp Cannon does not goop zombies, but rather deals a great amount of damage. This is useful for attacking Foot Soldiers on the rooftops.
Emptying out his pockets has lightened the load, and allows him to move faster.
Zombies cause indigestion! Having iron stomach-plating makes the agony pass a little quicker.
Now that he eats a balanced breakfast every morning, he is feeling healthier than ever.
Despite Armor Chomper's extremely high health, it is possible for him to be overwhelmed due to his low movement speed, which is why the Burrow is crucial to the Armor Chomper's survival along with the speed upgrade. When playing as Armor Chomper, always stick close to teammates near objectives. By doing this, the player can successfully halt objectives with his high health, tank damage from enemies, and keep its health up. Though optional, it might be useful to hold the Super Sticky Goop for the extra second could mean your life.
Armor Chomper excels in the Gnome Bomb due to his tanking ability while carrying and defusing objectives even though having a side-effect for being slow.
If the player ever wanted to kill for increased bounty it is best to equip Sprint Burrow and Cheesy Goop ability especially when you directly hit a zombie with the goop which can deal up a total of 25 damage. This will lead you killing any zombies with 125 health with just two Metal Chomps and that is why a Sprint Burrow is equipped because if you choose to swallow, it is a lowly decision except when having a low health.
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
- Only his teeth, gums and tongue are not made of metal.
- Even if the "Emptied Pockets" upgrade is unlocked, he is still the slowest playable character having the speed of a normal Chomper without a speed upgrade.
- He is one of the five Chomper variants whose stem and leaves have different colors, the others being Count Chompula, Hot Rod Chomper, Chester Chomper, and Chomp Thing.
- Even though the he moves slower than the other Chompers, Burrow will still allow him to move at the same speed as a normal Chomper.
- His weapon, Metal Chomp, deals twice the damage of a standard chomp from the front (50 damage per bite instead of 25) and chomps a little faster than half rate, resulting in it being more damaging.
- In the Trouble In Zombopolis: Part Two DLC, his bite damage was decreased from 50 to 45.
- In the November 29, 2016 balance patch (AKA Frontline Fighters DLC), Armor Chomper's health was decreased to 215 as well as his bite rate from 100 to 85. The developers mentioned that his high health would help him getting away after eating a zombie, as well as the fact that his bite was still too damaging, as decreasing the rate would make it a little more easier for players to escape.