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All-Star Zombie

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For the version in Plants vs. Zombies Heroes, see All-Star Zombie (PvZH).
For other uses, see Football Zombie (disambiguation).
All-Star Zombie2


PvZ2

All-Star Zombie

All-Star Zombie2
A heavy-duty zombie who charges your defensive line.
Almanac statistics
Toughness Hardened
Speed Flighty
In-game statistics
In-game toughness Dense
In-game speed Flighty, then Stiff
Absorbs 52.5 normal damage shots
First seen Modern Day - Day 21
All-Star Zombie is a third-round draft pick and shows a lot of promise, but come on, his salary demands are beyond ridiculous. Ten million brains per year? For FIFTY YEARS?

All-Star Zombie is the fourth zombie encountered in Modern Day in Plants vs. Zombies 2. Upon entering the lawn, All-Star Zombie lunges at full speed and tackles the first plant it meets. Upon successful attempt, the tackle deals an equivalent of a Gargantuar's smash. After tackling the first plant, All-Star Zombie's speed will be reduced. Additionally, if All-Star Zombie comes into contact with a Super-Fan Imp, it will kick the Super-Fan Imp into any column past the fourth column.

It is based on the zombie class, All-Star in Plants vs. Zombies: Garden Warfare which are based on Football Zombies to begin with. Its tackling ability is based on the Sprint Tackle or the Ultra Tackle and its ability to kick the Super-Fan Imp a long distance is based on the Imp Punt or the Long Bomb.

Almanac entry

TOUGHNESS: Hardened
SPEED: Flighty

A heavy-duty zombie who charges your defensive line.

All-Star Zombie is a third-round draft pick and shows a lot of promise, but come on, his salary demands are beyond ridiculous. Ten million brains per year? For FIFTY YEARS?

Encounters

Player's House: Piñata Party

Modern Day: Days 21, 24, 25, 26, 28, 29, 30, 31, Highway to the Danger Room and "Rescue the Gold Bloom" Epic Quest - Step 1

Overview

All-Star Zombie absorbs exactly 52.5 normal damage shots. Its appearance changes upon absorbing 26.25 normal damage shots when its arm is lost, before dying at 52.5 normal damage shots.

Strategies

As All-Star Zombie's tackle is equivalent to a smash from a Gargantuar, any wall capable of resisting Gargantuar attacks such as Primal Wall-nut should be effective against All-Star Zombie. Using a Lava Guava is also effective, as the tackle will just trigger the Lava Guava, with the added bonus of leaving a lava puddle. Plus, because of the stiff speed of All-Star Zombies after tackling, this zombie will receive a lot more damage from the lava puddle than zombies that move at a normal speed. Despite in most cases, Ghost Pepper will be defeated if an All-Star Zombie comes in contact with it, so it is not recommended to use Ghost Pepper in levels with this zombie.

If the player wish to defeat an All-Star Zombie quickly, instant-use plants like Cherry Bomb can do well to defeat it instantly. Magnifying Grass can also work, as it takes only two shots from Magnifying Grass to defeat an All-Star Zombie. Cactus, Spikeweed, Spikerock, or Celery Stalker are effective in front of hard-shell plants as All-Star Zombie cannot tackle underground plants.

Stallia is effective in taking away the All-Star Zombie's charge, as it can still give out its slowing effect when absorbing the zombie's tackling attack when it is hit. Furthermore, it has a cost of zero sun.

Be warned, as All-Star Zombies can punt the Super-Fan Imp right into the player's defenses, even as far back as to the first column. Use Blover or Hurrikale to prevent this from happening. It is best to make sure Super Fan Imps are not in a row with All-Star Zombies, or take care of them properly so the All-Star Zombie cannot get a chance to punt them.

Keep in mind, unlike Football Zombie, All-Star Zombie's football helmet cannot be pulled off by a Magnet-shroom, so avoid using it as a counter for All-Star Zombies, as it will be a total waste of a seed slot.

Spring Bean alone can also counter the All-Star Zombie. When the All-Star Zombie prepares to tackle the Spring Bean, the latter will push the zombie before the former does a successful tackle. This strategy should not be used in the higher levels of Endless Zones, due to sheer mass of other zombies capable of activating the Spring Bean.

Some instant-use plants will trigger it to tackle. Squash will force a tackle if placed in front of it, as well as Potato Mine and Primal Potato Mine.

Infi-nut's force field can absorb up to ten tackles since it can absorb ten smashes from Gargantuar. This is because each tackle damages the same as a smash, so remember to use it.

Note: Citrons, Bonk Choys, Snapdragons, Wasabi Whips, and Phat Beets are useless as All-Stars can run them over quickly due to their slow fire rate or close-ranged attack. Also, try not to use Chili Beans, Garlic, Shadow-shrooms, or Hypno-shrooms when All-Stars are charging as they can trigger them without being affected.

Gallery

Trivia

  • It has the same burning animation as Octo Zombie, Troglobite, Arcade Zombie, and Jurassic Bully, despite not having the same body structure of the four aforementioned zombies.
    • Additionally, each of them have the longest dying animation.
  • It and Squash Zombie both target the first plant they encounter.
  • Its dying animation is the same as Wizard Zombie.
  • When it tackles a plant, a scoring sound can be heard.
  • It and Super-Fan Imp are both related to football. Coincidentally, they were revealed shortly after the Super Bowl 50.
  • It, Punk Zombie, and MC Zom-B are the only zombies that have two attacks, excluding Zombots and Gargantuars.
    • However, it actually has three, making this have the most attacks in the game, again, excluding Zombots and Gargantuars.
  • It and Basic Zombie are the only zombies from Plants vs. Zombies to be renamed in Plants vs. Zombies 2.
  • It is similar to Pole Vaulting Zombie in the sense that they both run at great speed before interacting with the first plant encountered then moving at normal speed.
  • It can also tackle the first evil potion it comes across, but only in a Piñata Party.
  • If All-Star Zombie kicks a Super Fan Imp to a specific column and reaches that exact column, after tackling a plant, it will be stuck in an endless loop in which it will keep kicking the imp and not move at all, thus preventing the Super Fan from actually exploding.

See also

Zombies
Plants vs. Zombies 2
Player's House
Ancient Egypt
Pirate Seas
Wild West
Frostbite Caves
China
Lost City
China
Far Future
Dark Ages
China
Neon Mixtape Tour
China
Jurassic Marsh
Big Wave Beach
China Shell Zombie
Modern Day
Kongfu World
Sky City
Others
China

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