Alien Ooze is a galactic uncommon zombie trick card in Plants vs. Zombies Heroes, and a member of the Beastly class. It costs 3 to play, and its ability gives a selected plant -2/-2, or -6/-6 if that plant is on a heights lane or in an environment. Its closest plant counterpart is Water Balloons.
It is based on an extraterrestrial substance that is hazardous to human beings.
Its description is a reference to Cruisin' for a Bruisin, a song from Teen Beach Movie.
- Class: Beastly
- Tribe: Monster Trick
- Ability: A Plant gets -2/-2. If it's on heights or an Environment, it gets -6/-6 instead.
- Set - Rarity: Galactic - Uncommon
Oozin' for a bruisin!
- Added to the game.
While Alien Ooze's full ability is only limited to plants on heights or in environments, and is outclassed by Extinction Event otherwise, this full-powered ability is one of the strongest individual debuffing (and destroying) ones in the game. This trick is especially effective against opponents who rely on individual strong plants in strong plant environments like Coffee Grounds and Venus Flytraplanet, as it will remove their primary source of offense. If your opponent doesn't seem to use environments, you can play environments such as Graveyard and Total Eclipse yourself, since zombie environments count too.
This card also works very well in certain missions like A Shadow Falls, as this card will be much more useful due to there being many heights lanes.
Be careful if you predict your opponent having this card in their hand, as -6/-6 can destroy most of your plants for just 3. Even though there are several plants that can survive a full-powered Alien Ooze, it will likely remove all the plant's strength, turning it into a useless wall with very little health.
If your strategy relies on strong individual plants in environments, this trick will surely ruin your plans, so preparing a backup plan or changing your strategy is your only option. While you could play your strong plants outside of your environments to reduce the stat drop, doing so wouldn't be worth it in almost every other case, and Alien Ooze powers up in zombie environments too. Even if the plant is not in an environment or on a heights lane, Alien Ooze works just fine (although it does get much weaker).
You can also play multiple threats to force your opponent to consider which is more threatening, although letting the plant live Alien Ooze is going to be near impossible since playing many high-stat plants is very expensive and thus, invalid. If the plant survives the debuffing, you could boost it back again with cards like Fertilize, or Bounce it back into your hand with Rescue Radish. Or, you can prevent it from being played easily with Dark Matter Dragonfruit or at all with Brainana. But take note that you will most likely not be able to respond to this trick as it will be played after the Plants Play phase anyway.
- When it is played, the player can see a small canister being thrown. This canister contains the ooze.