|In-game toughness||Respectively Average, Protected, and Hardened|
|Absorbs||Respectively 9.25, 27.75, and 64.25 normal damage shots|
|First seen||Neon Mixtape Tour - Day 22|
|Being made out of light and positional co-ordinates has no effect on this erzatz zombie's ravenous hunger for tangy brains.|
8-Bit Zombie is a zombie encountered in Neon Mixtape Tour. It is spawned by Arcade Zombie's arcade machine, similar to the three basic zombie variants in Lost City spawned from Imp Porter's tent, but only during the 8-bit jam. They are the 8-bit versions of Basic, Conehead, and Buckethead Zombies.
Pixelated zombie generated by super cool arcade machine. Comes in regular, cone, and bucket flavors.
Being made out of light and positional co-ordinates has no effect on this erzatz zombie's ravenous hunger for tangy brains.
|8-Bit Zombie sounds|
|8-Bit Zombie spawned from an arcade machine.|
|8-Bit Zombie defeated|
|8-Bit Zombie's jam audio (short version).|
Take out Arcade Zombies or at least their arcade machines before they can spawn 8-Bit Zombies. Use most of the same tactics as you would with Imp Porter's tents. If they spawn zombies, try to use strong plants against them.
An effective strategy against these zombies is to use area of effect plants such as Fume-shrooms or Laser Beans which can hurt the arcade machine, the 8-Bit Zombies and the Arcade Zombie at the same time. However, do not put them too close to the arcade machine or Arcade Zombie might push its arcade machine on your plant and crush it.
If you cannot take them out in time, or if they are in a huge group, an easier and fast way to kill it is to plant a Cherry Bomb, Jalapeno or Grapeshot which will kill the 8-Bit Zombies and even the arcade machine.
Winter Melons are useful, as they do considerate damage to groups of 8-Bit Zombies and also chill them, slowing them down. They can also take out the Arcade Zombies pushing the Arcade machines, as they aim directly at zombies.
Only the Conehead and Buckethead variants will appear from the Neon Mixtape Tour portals. They can appear as early as level 1 as well. However, they are mostly harmless, and most plants should be able to deal with them. Still, these zombies can start to stack up and add more nuisance in the early parts of a level, especially in those with an Imp rush.
- While it comes in Conehead and Buckethead variants, only the Basic 8-Bit Zombie has an Almanac entry. It shares this trait with Ducky Tube Zombie and Bug Zombie.
- This zombie makes a unique sound upon death, akin to the sound made by scoring points in a retro video game.
- It closely resembles the zombies in the Nintendo DS version of the first game.
- If the player burns or zaps it, it will no longer be 8-bit when it is disintegrated.
- It is the only zombie in the game to have a number in the first part of its name.
- It, Disco-tron 3000, Zombot 1000 and Zombot Tuskmaster 10,000 BC are the only zombies to have numbers in their names.
- Despite being called 8-Bit Zombies, they more closely resemble 16-bit graphics seen on consoles such as the Sega Genesis (also known as the Sega Mega Drive) and the Super Nintendo Entertainment System.
- Additionally, they have slanted pixels, and pixel rotation was uncommon, if not absent, in the 1980s. This may be the result of entering an (in-game) reality.
- When it loses its arm the whole arm disappears, but when the dying animation starts the arm reappears until the bone.
- In Highway to the Danger Room, it can spawn on its own from a portal.
- This only applies to the Conehead and Buckethead variants.