- Not to be confused with the Magic Taco.
2nd-Best Taco of All Time is a premium super-rare plant trick card in Plants vs. Zombies Heroes, and a member of the Solar class. It costs 3 to play, and its abilities heal a selected plant or the plant hero for up to 4, and draw a card. Its closest zombie counterpart is Medic.
- Class: Solar
- Tribe: Trick
- Abilities: Heal 4. Draw a card.
- Set - Rarity: Premium - Super-Rare
Significantly better than the 3rd-Best Taco of All Time.
- Rarity change: Rare → Super-Rare
Not only does this card heal a lot, it also gives you an additional card upon use. You can use it to heal yourself or to heal a badly damaged plant to keep it alive for longer. The extra card can be useful when you are running low on cards, or to activate Dino-Roar abilities.
Since this is a healing card too, you can use it with Pepper M.D. so that it can gain strength and health when this trick is played, or Heartichoke to do damage after you heal. Plants with "When hurt" abilities like Hibernating Beary are also good targets for healing, although only Wall-Knight can do this.
Be sure to prioritize on healing your hero when at low health. Remember the game ends once a hero loses his/her health, so this is best used to keep your hero alive longer.
This card can't be played when Sneezing Zombie is on the field, as its healing ability will be nullified. As such, remove any Sneezing Zombies to be able to play this card. Quickdraw Con Man does 1 unblockable damage when you play this, but you will still heal anyway, so it won't be much of an issue unless Swashbuckler Zombie is on the field.
As there is no real counter to this trick other than Sneezing Zombie, it is recommended to hurt more than your opponent can heal. Your opponent can use this trick to heal themselves just as you thought you've won, so do not let your guard down. You can also have Defensive End on the field to make the card very expensive. To make them less likely to use this card to draw a card, you can also have Quickdraw Con Man on the field to make them heal slightly less.
Your opponent will commonly play this to heal themselves, so it is best to take them down before they are able to use this card.